Search

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Ç Ł Ş

Showing 61 - 67 results of 67 for Hsu

Tools and trends in self-paced language instruction
...Hsu • Using Learning Objects to Design Self-Paced Online Language Courses By Delphine Reni__ (Powerpoint) • Self-paced Language Courses From the Unviersity of Wisconsin • Patents and IMS Common...

by Robert Godwin-Jones
in Volume 11 Number 2, June 2007

Integrating ChatGPT for vocabulary learning and retention: A classroom-based study of Saudi EFL learners
...Hsu et al., 2023). In sum, SCT provided both the theoretical lens and design logic for this study. By framing ChatGPT as a collaborative, adaptive mediator operating within the ZPD, the interventio...

by Safaa Mahmoud Abdelhalim, Raniya Alsehibany
in Volume 29 Number 1, 2025

Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate
...Hsu, 2008; Peng, 2007), indicating that learners are more willing to communicate in the L2 when they perceive themselves competent to do so. Many studies have investigated the relationship between L...

by Hayo Reinders, Sorada Wattana
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Emerging spaces for language learning: AI bots, ambient intelligence, and the metaverse
...Hsu, 2022). Such materials can be created through training an AI system on many hours of real audio or video footage. Deep machine learning applied to immense sets of collected data has led to break...

by Robert Godwin-Jones
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

Thank Yous and Welcomes
...Hsu Hsin-chou Josephine Huang Fang Huang Sarah Huffman Aaron Chia Yuan Hung Wei Jiang Tan Jin Napat Jitpaisarnwattana DJ Kaiser EunYoung Kang Regina Kaplan-Rakowski Natalia Kartushina Rick...

in News & Announcements

Qualitative research in less commonly taught and endangered language CALL
...Hsu, C. C., Chang, L. Y., Lin, Y. C., Chang, K. E., & Sung, Y. T. (2013). Using a radical- derived character e-learning platform to increase knowledge of Chinese characters. Language Learning & Techno...

by Monica Ward
in Volume 22 Number 2, June 2018 Special Issue on Qualitative Research in CALL

Applying educational data mining to explore individual experiences in digital games
...Hsu, T. C., Lai, C. L., & Hsueh, C. J. (2017). Interaction of problem-based gaming and learning anxiety in language students’ English listening performance and progressive behavioral patterns. Compu...

by Frederick J. Poole, Jody Clarke-Midura
in Volume 27 Number 1, 2023