- Digital game-based learning’s effectiveness on EFL learners’ receptive and productive vocabulary knowledge
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...Guan currently is an instructor at Global Institute of Software Technology in Suzhou, China. Her interests
include mobile-assisted language learning and English vocabulary learning.
E-mail: guanyi95...
by Wen Jia, Liping Zhang, Austin Pack, Yi Guan, Bin Zou
in Volume 28 Number 1, 2024
- A review of technology-enhanced Chinese character teaching and learning in a digital context
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...Guan et al., 2011; Guan et al., 2015). For higher-level learners with
advanced radical knowledge, viewing static orthography displays of compound characters in a
computerised learning environment wa...
by Michael Li
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning
- A system for adaptive high-variability segmental perceptual training: Implementation, effectiveness, transfer
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...Guan, 2006). For instance, /i–ɪ/ is notoriously problematic for Chinese speakers
but does not seem to affect Arabic speakers to the same extent (Swan & Smith, 2002). The influence of
L1 on L2 phonol...
by Manman Qian, Evgeny Chukharev-Hudilainen, John Levis
in Volume 22 Number 1, February 2018
- Augmented reality technology in language learning: A meta-analysis
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...Guan, Y., Zhang, L., & Zou, B. (2023). The influence of game-based learning media on
academic English vocabulary learning in the EFL context. Computer Assisted Language
Learning, 1–25. https://doi.o...
by Juan Wu, Huiting Jiang, Shiya Chen
in Volume 28 Number 1, 2024