- Examining focused L2 practice: From in vitro to in vivo
-
...cornillieetal.pdf
February 2017, Volume 21, Number 1
pp. 121–145
Copyright © 2017, ISSN 1094-3501 121
EXAMINING FOCUSED L2 PRACTICE: FROM IN VITRO TO IN VIVO
Frederik Cornillie, KU Leuven, imec...
by Frederik Cornillie, Wim Van Den Noortgate, Kris Van den Branden, Piet Desmet
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- How do learners use a CALL environment? An eye-tracking study
-
...Cornillie, and Piet Desmet 19
News Items with a Video
20 Language Learning & Technology
News Items with a Text
Isabeau Fievez, Maribel Montero Perez, Frederik Cornil...
by Isabeau Fievez, Maribel Montero Perez, Frederik Cornillie, Piet Desmet
in Volume 27 Number 1, 2023
- Games in language learning: Opportunities and challenges
-
...Cornillie, Thorne & Desmet, 2012, p. 245). In this sense, gaming is
part of a learning constellation which includes other informal online activities such as participation in
social networks, posting...
by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Review of Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives
-
...Cornillie, Thorne, & Desmet, 2012; Peterson, 2013;
Reinders, 2012; Reinhardt & Sykes, 2014).
There are three motivations to review Assessment in Game-Based Learning for a CALL audience. The
first i...
by Katerina Zourou
in Volume 18 Number 3, October 2014
- Game-based instruction of pragmatics: Learning request-making through perlocutionary effects
-
...Cornillie (2017) also underscores the importance of explicit corrective feedback as one of the key gaming
mechanics for boosting learning outcomes. He contends that, while implicit feedback such as r...
by Naoko Taguchi
in Volume 27 Number 1, 2023
- Review of Language at Play: Digital Games in Second and Foreign Language Teaching and Learning
-
...Cornillie, Thorne, & Desmet, 2012; Thorne & Fischer, 2012). Stepping
into the digital gaming fray and performing a tremendous service for second language educators and
researchers alike, Julie Sykes...
by Steven L. Thorne, Erin Watters
in Volume 17 Number 3, October 2013 Special Issue on MALL
- Irish in a 3D world: Engaging primary school children
-
...Cornillie, Thorne, and Desmet (2012) separated Digital Game-based
Language Learning (DGBLL) from Virtual World Language Learning (VWLL) in their categorisation of
games and virtual environments acco...
by Gene Dalton, Ann Devitt
in Volume 20 Number 1, February 2016
- 2014 reviewer acknowledgements
-
...Cornillie-Fee
Beatriz Cortina-Pérez
Elena Cotos
Troy Cox
Scott Crossley
Amanda Dalola
Mark Darhower
Kristin Davin
Tracey Derwing
Piet Desmet
Melinda Dooly
Stacy DuBravac
Laura Ducate
Miri...
in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL
- 2013 Reviewer Acknowledgements
-
...Cornillie-Fee
Elena Cotos
Troy Cox
Scott Crossley
Catia Cucchiarini
Euline Cutrim Schmid
James Neil Coburn
Mark Darhower
Tracey Derwing
Piet Desmet
Melinda Dooly
Laura Ducate
Jonathan deHa...
in Volume 18 Number 1, February 2014
- Guest editor commentary
-
...Cornillie, Thorne, & Desmet,
2012; Thomas, 2011), and monographs (e.g. Peterson, 2013; Sykes & Reinhardt, 2012). In an effort to
categorize this work, we have developed a framework for understanding...
by Jonathon Reinhardt, Julie Sykes
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning