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Showing 1 - 10 results of 27 for Cornillie

Examining focused L2 practice: From in vitro to in vivo
...cornillieetal.pdf February 2017, Volume 21, Number 1 pp. 121–145 Copyright © 2017, ISSN 1094-3501 121 EXAMINING FOCUSED L2 PRACTICE: FROM IN VITRO TO IN VIVO Frederik Cornillie, KU Leuven, imec...

by Frederik Cornillie, Wim Van Den Noortgate, Kris Van den Branden, Piet Desmet
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

How do learners use a CALL environment? An eye-tracking study
...Cornillie, and Piet Desmet 19 News Items with a Video 20 Language Learning & Technology News Items with a Text Isabeau Fievez, Maribel Montero Perez, Frederik Cornil...

by Isabeau Fievez, Maribel Montero Perez, Frederik Cornillie, Piet Desmet
in Volume 27 Number 1, 2023

Games in language learning: Opportunities and challenges
...Cornillie, Thorne & Desmet, 2012, p. 245). In this sense, gaming is part of a learning constellation which includes other informal online activities such as participation in social networks, posting...

by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Review of Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives
...Cornillie, Thorne, & Desmet, 2012; Peterson, 2013; Reinders, 2012; Reinhardt & Sykes, 2014). There are three motivations to review Assessment in Game-Based Learning for a CALL audience. The first i...

by Katerina Zourou
in Volume 18 Number 3, October 2014

Game-based instruction of pragmatics: Learning request-making through perlocutionary effects
...Cornillie (2017) also underscores the importance of explicit corrective feedback as one of the key gaming mechanics for boosting learning outcomes. He contends that, while implicit feedback such as r...

by Naoko Taguchi
in Volume 27 Number 1, 2023

Review of Language at Play: Digital Games in Second and Foreign Language Teaching and Learning
...Cornillie, Thorne, & Desmet, 2012; Thorne & Fischer, 2012). Stepping into the digital gaming fray and performing a tremendous service for second language educators and researchers alike, Julie Sykes...

by Steven L. Thorne, Erin Watters
in Volume 17 Number 3, October 2013 Special Issue on MALL

Irish in a 3D world: Engaging primary school children
...Cornillie, Thorne, and Desmet (2012) separated Digital Game-based Language Learning (DGBLL) from Virtual World Language Learning (VWLL) in their categorisation of games and virtual environments acco...

by Gene Dalton, Ann Devitt
in Volume 20 Number 1, February 2016

2014 reviewer acknowledgements
...Cornillie-Fee Beatriz Cortina-Pérez Elena Cotos Troy Cox Scott Crossley Amanda Dalola Mark Darhower Kristin Davin Tracey Derwing Piet Desmet Melinda Dooly Stacy DuBravac Laura Ducate Miri...

in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL

2013 Reviewer Acknowledgements
...Cornillie-Fee Elena Cotos Troy Cox Scott Crossley Catia Cucchiarini Euline Cutrim Schmid James Neil Coburn Mark Darhower Tracey Derwing Piet Desmet Melinda Dooly Laura Ducate Jonathan deHa...

in Volume 18 Number 1, February 2014

Guest editor commentary
...Cornillie, Thorne, & Desmet, 2012; Thomas, 2011), and monographs (e.g. Peterson, 2013; Sykes & Reinhardt, 2012). In an effort to categorize this work, we have developed a framework for understanding...

by Jonathon Reinhardt, Julie Sykes
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning