- Effects of captioning on video comprehension and incidental vocabulary learning
-
...Desmet, iMinds - ITEC KU Leuven Kulak
This study examines how three captioning types (i.e., on-screen text in the same language
as the video) can assist L2 learners in the incidental acquisition of ...
by Maribel Montero Perez, Elke Peters, Geraldine Clarebout, Piet Desmet
in Volume 18 Number 1, February 2014
- How do learners use a CALL environment? An eye-tracking study
-
...Desmet 19
News Items with a Video
20 Language Learning & Technology
News Items with a Text
Isabeau Fievez, Maribel Montero Perez, Frederik Cornillie, and Piet Desmet...
by Isabeau Fievez, Maribel Montero Perez, Frederik Cornillie, Piet Desmet
in Volume 27 Number 1, 2023
- Dialogue systems for language learning: A meta-analysis
-
...Desmet, KU Leuven; imec
Abstract
The present study offers a meta-analysis of effectiveness studies on dialogue-based CALL, systems affording
a learner practice in a foreign language (L2) by intera...
by Serge Bibauw, Wim Van den Noortgate, Thomas François, Piet Desmet
in Volume 26 Number 1, 2022
- Examining focused L2 practice: From in vitro to in vivo
-
...Desmet, KU Leuven, imec
Behaviour-tracking technology has been used for decades in SLA research on focused
practice with an eye toward elucidating the nature of L2 automatization (e.g. DeKeyser,
19...
by Frederik Cornillie, Wim Van Den Noortgate, Kris Van den Branden, Piet Desmet
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- Games in language learning: Opportunities and challenges
-
...Desmet, 2012, p. 245). In this sense, gaming is
part of a learning constellation which includes other informal online activities such as participation in
social networks, posting to online forums, o...
by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Review of Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives
-
...Desmet, 2012; Peterson, 2013;
Reinders, 2012; Reinhardt & Sykes, 2014).
There are three motivations to review Assessment in Game-Based Learning for a CALL audience. The
first is the cross-sectoral ...
by Katerina Zourou
in Volume 18 Number 3, October 2014
- How captions help people learn languages: A working-memory, eye-tracking study
-
...Desmet, P. (2014). Is less more? Effectiveness and perceived usefulness
of keyword and full captioned video for L2 comprehension. ReCALL, 26(1), 21–43.
Montero Perez, M., Peters, E., & Desmet, P. (2...
by Susan Gass, Paula Winke, Daniel R. Isbell, Jieun Ahn
in Volume 23 Number 2, June 2019
- Review of Language at Play: Digital Games in Second and Foreign Language Teaching and Learning
-
...Desmet, 2012; Thorne & Fischer, 2012). Stepping
into the digital gaming fray and performing a tremendous service for second language educators and
researchers alike, Julie Sykes and Jonathon Reinhar...
by Steven L. Thorne, Erin Watters
in Volume 17 Number 3, October 2013 Special Issue on MALL
- 2014 reviewer acknowledgements
-
...Desmet
Melinda Dooly
Stacy DuBravac
Laura Ducate
Miriam Eisenstein Ebsworth
Irina Elgort
Idoia Elola
Ene Estala
Melissa Fiori
Jonás Fouz González
Mark Freiermuth
Carolin Fuchs
Adrienne Gon...
in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL
- 2013 Reviewer Acknowledgements
-
...Desmet
Melinda Dooly
Laura Ducate
Jonathan deHann
Miriam Eisenstein Ebsworth
Joy Egbert
Charles Elster
Gulcan Ercetin
Michael Filsecker
Jonás Fouz González
Carolin Fuchs
Senta Goertler
Adr...
in Volume 18 Number 1, February 2014