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Showing 1 - 10 results of 37 for Desmet

Effects of captioning on video comprehension and incidental vocabulary learning
...Desmet, iMinds - ITEC KU Leuven Kulak This study examines how three captioning types (i.e., on-screen text in the same language as the video) can assist L2 learners in the incidental acquisition of ...

by Maribel Montero Perez, Elke Peters, Geraldine Clarebout, Piet Desmet
in Volume 18 Number 1, February 2014

How do learners use a CALL environment? An eye-tracking study
...Desmet 19 News Items with a Video 20 Language Learning & Technology News Items with a Text Isabeau Fievez, Maribel Montero Perez, Frederik Cornillie, and Piet Desmet...

by Isabeau Fievez, Maribel Montero Perez, Frederik Cornillie, Piet Desmet
in Volume 27 Number 1, 2023

Dialogue systems for language learning: A meta-analysis
...Desmet, KU Leuven; imec Abstract The present study offers a meta-analysis of effectiveness studies on dialogue-based CALL, systems affording a learner practice in a foreign language (L2) by intera...

by Serge Bibauw, Wim Van den Noortgate, Thomas François, Piet Desmet
in Volume 26 Number 1, 2022

Examining focused L2 practice: From in vitro to in vivo
...Desmet, KU Leuven, imec Behaviour-tracking technology has been used for decades in SLA research on focused practice with an eye toward elucidating the nature of L2 automatization (e.g. DeKeyser, 19...

by Frederik Cornillie, Wim Van Den Noortgate, Kris Van den Branden, Piet Desmet
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Games in language learning: Opportunities and challenges
...Desmet, 2012, p. 245). In this sense, gaming is part of a learning constellation which includes other informal online activities such as participation in social networks, posting to online forums, o...

by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Review of Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives
...Desmet, 2012; Peterson, 2013; Reinders, 2012; Reinhardt & Sykes, 2014). There are three motivations to review Assessment in Game-Based Learning for a CALL audience. The first is the cross-sectoral ...

by Katerina Zourou
in Volume 18 Number 3, October 2014

How captions help people learn languages: A working-memory, eye-tracking study
...Desmet, P. (2014). Is less more? Effectiveness and perceived usefulness of keyword and full captioned video for L2 comprehension. ReCALL, 26(1), 21–43. Montero Perez, M., Peters, E., & Desmet, P. (2...

by Susan Gass, Paula Winke, Daniel R. Isbell, Jieun Ahn
in Volume 23 Number 2, June 2019

Review of Language at Play: Digital Games in Second and Foreign Language Teaching and Learning
...Desmet, 2012; Thorne & Fischer, 2012). Stepping into the digital gaming fray and performing a tremendous service for second language educators and researchers alike, Julie Sykes and Jonathon Reinhar...

by Steven L. Thorne, Erin Watters
in Volume 17 Number 3, October 2013 Special Issue on MALL

2014 reviewer acknowledgements
...Desmet Melinda Dooly Stacy DuBravac Laura Ducate Miriam Eisenstein Ebsworth Irina Elgort Idoia Elola Ene Estala Melissa Fiori Jonás Fouz González Mark Freiermuth Carolin Fuchs Adrienne Gon...

in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL

2013 Reviewer Acknowledgements
...Desmet Melinda Dooly Laura Ducate Jonathan deHann Miriam Eisenstein Ebsworth Joy Egbert Charles Elster Gulcan Ercetin Michael Filsecker Jonás Fouz González Carolin Fuchs Senta Goertler Adr...

in Volume 18 Number 1, February 2014