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Showing 1 - 10 results of 13 for Scholz

Digital-gaming trajectories and second language development
...scholzschulze.pdf February 2017, Volume 21, Number 1 pp. 100–120 Copyright © 2017, ISSN 1094-3501 100 DIGITAL-GAMING TRAJECTORIES AND SECOND LANGUAGE DEVELOPMENT Kyle W. Scholz, University of ...

by Kyle W. Scholz, Mathias Schulze
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Methodological innovation in CALL research and its role in SLA
...Scholz and Schulze illustrate a much needed move away from research that relies on learner reflections and beliefs about L2 gameplay and toward a focus on the gaming process and L2 development. They...

by Bryan Smith
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Review of Language-Learner Computer Interactions: Theory, Methodology, and CALL Applications
...Scholz argue that learning a language through interaction with a computer is a very dynamic, complex process involving numerous variables, and recommend non-reductionist research that considers all ...

by Jooyoung Lee
in Volume 21 Number 3, October 2017 Special Issue on Corpora in Language Learning and Teaching

Announcements and news from our sponsors
...Scholz, Olcay Sert, Lynn Shafer Willner, Gillian Skyrme, Simon Smith, Susana Sotillo, Elana Spector-Cohen, JesAlana Stewart, Glenn Stockwell, Yanyan Sun, Michael Thomas, Ron Thomson, Denyse Toffoli,...

in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Announcements and news from our sponsors
...Scholz Dr. Olcay Sert Dr. Karim Shabani Prof. Gillian Skyrme Dr. Bryan Smith Miss Sinem Sonsaat Prof. Susana Sotillo Dr. Elana Spector-Cohen Dr. Glenn Stockwell Dr. Sei Sumi Ms. Yanyan Sun ...

in Volume 24 Number 1, February 2020

Immersion, interaction, and experience-oriented learning: Bringing virtual reality into FL learning
...Scholz, 2015). For example, Craft (2016) successfully integrated Minecraft into his Latin classes by using cooperative tasks to help students improve their understanding of Roman architecture. Simil...

by Yu-Ju Lan
in Volume 24 Number 1, February 2020

Riding the digital wilds: Learner autonomy and informal language learning
...cholz & Schulze, 2017), and informal language learning (Godwin-Jones, 2018a; Sockett, 2013). The recognition of how interdependent the interactions of these elements are has led to a “reconceptualiz...

by Robert Godwin-Jones
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Building the porous classroom: An expanded model for blended language learning
...Scholz, K., & Schulze, M. (2017). Digital-gaming trajectories and second language development. Language Learning & Technology, 21(1), 99–119. http://llt.msu.edu/issues/february2017/scholzschulze.pdf...

by Robert Godwin-Jones
in Volume 24 Number 3, October 2020

Contextualized vocabulary learning
...Scholz & Schulze, 2017, p. 108). Other studies have shown how gameplay in the L2 can enhance vocabulary learning (Jensen, 2017; Shintaku, 2016; Sylvén & Sundqvist, 2012). Gains come through gamepla...

by R. Godwin-Jones
in Volume 22 Number 3, October 2018

Evolving technologies for language learning
...Scholz & Schulze, 2017). In fact, gaming — in its many different iterations — is one of the success stories in CALL in recent years, even if not a universally appealing activity (Chun, 2019). The co...

by Robert Godwin-Jones
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL