- Learning of L2 Japanese through video games
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...Shintaku 17
About the Author
Kayo Shintaku is an assistant teaching professor at the Department of Global Interdisciplinary Studies and
a coordinator of Japanese Language and Cultural Studies Pro...
by Kayo Shintaku
in Volume 27 Number 1, 2023
- Language learning through game-mediated activities: Analysis of learners’ multimodal participation
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...Shintaku (2019) examined undergraduate students’ perceptions of a game-mediated
activity using a COTS game with the accompanying supplemental activities. The findings showed that
digital games and a...
by Yuchan Gao
in Volume 28 Number 1, 2024
- Contextualized vocabulary learning
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...Shintaku, 2016;
Sylvén & Sundqvist, 2012). Gains come through gameplay (the necessity of understanding names of game
objects, descriptions, instructions, and feedback from other players or non-play...
by R. Godwin-Jones
in Volume 22 Number 3, October 2018
- Thank Yous and Welcomes
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...Shintaku
Rachel Shively
Alif Silpachai
Blaine Smith
Bryan Smith
Osman Solmaz
Jayoung Song
Susana Sotillo
Ursula Stickler
Pia Sundqvist
Tetyana Sydorenko
Julie Sykes
Liss Kerstin Sylv&eacut...
in News & Announcements
- Augmented reality and language learning: From annotated vocabulary to place-based mobile games
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...Shintaku’s (University of Arizona) ARIS-developed Hiroshima game, in
which players navigate the streets of Hiroshima and other localities in Japan, seeking to complete a quest
initiated by an A-bomb...
by Robert Godwin-Jones
in Volume 20 Number 3, October 2016
- Dissertations On Technology and L2 Learning
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...hintaku, K. (2018). Literacy practices with media: Popular culture media and the role of pedagogical guidance in L2 learning of Japanese. (Doctoral Dissertation, The University of Arizona).
Shurley, ...
in Dissertations On Technology and L2 Learning