- Review of Three Sofware Programs designed to identify lexical bundle
-
...ariomer@hotmail.com
Reviewed by Omer Ari Review of Three Software Programs Designed to Identify Lexical
Bundles
Language Learning & Technology 37
REFERENCES
Biber, D., Conrad, S., & Cortes...
by Omer Ari
in Volume 10 Number 1, January 2006
- Augmented reality and language learning: From annotated vocabulary to place-based mobile games
-
...ARIS) and uses a block-based scripts format, like the popular Scratch programming
environment. In comparison to ARIS, TaleBlazer is role-based, which provides the default structure
(characters with ...
by Robert Godwin-Jones
in Volume 20 Number 3, October 2016
- Games in language learning: Opportunities and challenges
-
...aried is the providence of games and their intent. As
digital gaming has increased in popularity, we’ve witnessed an ever-greater variety in types of games (see
this recent compendium). Most games a...
by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Fabula: A bilingual multimedia authoring environment for children exploring minority languages
-
...ari zen gatua (The Cat That Barked)
Errobi Ikastola is a small four-class school in Cambo les Bains in the Northern Basque country. The
teachers’ salaries are paid by the French government, but the bu...
by Viv Edwards, Lyn Pemberton, John Knight, Frank Monaghan
in Volume 06 Number 2, May 2002 Special Issue Technology and Indigenous Languages
- Teachers’ technology-related self-images and roles: Exploring CALL teachers’ professional identity
-
...arious aspects of CALL teacher education, the present study,
while acknowledging the usefulness of all three models, focuses mainly on the knowledge and skills
learning models (e.g., the TPACK Model...
by Zahra Shafiee, S. Susan Marandi, Vahid Reza Mirzaeian
in Volume 26 Number 1, 2022
- 2013 Reviewer Acknowledgements
-
...ari
Jill Pellettieri
Manuel Peralbo-Uzquiano
Mark Peterson
Maribel Poza
Nora Presson
Peter Prince
Eva Prionas
Ravi Purushotma
Paul Rama
Mariana Aguilar Ramírez
Jim Ranalli
Leila Ranta
Hay...
in Volume 18 Number 1, February 2014
- Smartphones and language learning
-
...aries by Stockwell and Ballance concerning Stockwell’s (2010) article comparing
vocabulary learning on mobile devices and personal computers. The discussion centered on whether the
project’s design ...
by Robert Godwin-Jones
in Volume 21 Number 2, June 2017
- From the editors
-
...arily to negotiate and update common ground in their
collaborative activity rather than to compensate for L2 deficiencies.
Our regular editor of "Emerging Technologies," Godwin-Jones, is taking a mu...
by Dorothy Chun, Irene Thompson
in Volume 10 Number 1, January 2006
- Contributing, creating, curating: Digital literacies for language learners
-
...aries.
Creating and sharing across modes and genres
Much of the activity in globalized online spaces is within genres that are exclusively or primarily text-
based. That includes blog posts, media r...
by Robert Godwin-Jones
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning
- Computer-Assisted Pronunciation Training (CAPT): An empirical evaluation of EPSS Multimedia Lab
-
...arification, k corresponds to number of questions (16), σi represents the variance of each question,
ΣT is the total variance (224.94), and Σni=1 σi equals 16.7.
References
Adedapo, A. (2020). Ge...
by María de los Ángeles Gómez González, Alfonso Lago Ferreiro
in Volume 28 Number 1, 2024