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Showing 1 - 10 results of 73 for Sykes

Guest editor commentary
...Sykes, 2012; Jonathon Reinhardt & Julie Sykes Special Issue Commentary: Games and Play Language Learning & Technology 3 Sykes & Reinhardt, 2012), roughly based on functional characteristics of t...

by Jonathon Reinhardt, Julie Sykes
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Technology-enhanced L2 instructional pragmatics
...Sykes Technology-enhanced L2 Instructional Pragmatics Carl S. Blyth, University of Texas at Austin Julie M. Sykes, University of Oregon APA Citation: Blyth, C. & Sykes, J. (2020). Technolog...

by Carl Blyth, Julie Sykes
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics

Review of Language at Play: Digital Games in Second and Foreign Language Teaching and Learning
...Sykes and Jonathan Reinhardt 2013 ISBN 10: 0-205-00085-1 US $33.33 157 pp. Pearson New York, US Review by Steven L. Thorne, Portland State University and University of Groningen and Erin W...

by Steven L. Thorne, Erin Watters
in Volume 17 Number 3, October 2013 Special Issue on MALL

Pragmatic feedback on refusals in a computer-simulated advising session
...Sykes, 2009) and moderate gains related to their production of apologies on a written posttest task (Sykes, 2013). Sykes (2013) attributes this difference to the relatively more explicit feedback an...

by Paul Richards
in Volume 28 Number 1, 2024

Augmented reality and language learning: From annotated vocabulary to place-based mobile games
...Sykes, 2011). A game-based approach provides a uniquely effective means for learning language pragmatics (Holden & Sykes, 2013). Pragmatic behaviors are difficult to teach, due to the absence of eas...

by Robert Godwin-Jones
in Volume 20 Number 3, October 2016

L2 pragmatics and CALL
...Sykes, J. M. (2005). Synchronous CMC and pragmatic development: Effects of oral and written chat. CALICO Journal, 22(3), 399–431. https://doi.org/10.1558/cj.v22i3.399-431 Sykes, J. M. (2009). Learne...

by Marta González-Lloret
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Games in language learning: Opportunities and challenges
...Sykes, J. (2013), “’Just’ playing games? A look at the use of digital games for language learning”, The Language Educator, October, 2013, 32–35. Sykes, J., Oskoz, A. & Thorne, S. (2008). Web 2.0, s...

by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Game-based instruction of pragmatics: Learning request-making through perlocutionary effects
...Sykes, J. M. (2013). Complex L2 pragmatic feedback via place-based mobile games. In N. Taguchi & J. M. Sykes (Eds.), Technology in interlanguage pragmatics research and teaching (pp. 155–184). John ...

by Naoko Taguchi
in Volume 27 Number 1, 2023

Review of Gameful second and foreign language teaching and learning: Theory, research, and practice
...Sykes (Sykes & Reinhardt, 2012). Game use is categorized into game-enhanced, game-based, and game-informed teaching practices, and each of these approaches are explored in turn. Finally, the book en...

by James York
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics

Beyond the curriculum: Extended discourse practice through self-access pragmatics simulations
...Sykes & Dubreil, 2019) can be as valuable. Some research has been done on educational self-access materials (see Sykes, 2016, 2018, for reviews), but only a small portion of these studies examined ...

by Tetyana Sydorenko, Zachary Jones, Phoebe Daurio, Steven Thorne
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics