- Artifacts and cultures-of-use in intercultural communication
-
...yes yes yes!!!!]
In this exchange, the marked enthusiasm and their explicit desire to engage around the perceived
commonalities of youth culture in certain segments of American and French societies (d...
by Steven L. Thorne
in Volume 07 Number 2, May 2003 Special Issue Telecollaboration
- The effect of corpus-based instruction on pragmatic routines
-
...year. In the western calendar there are generally 365
days in a year. In 2012 there are 366.
You say: “2012 is a leap year.”
[Screen only: People look confused]
11. Your group is discussing good w...
by Kathleen Bardovi-Harlig, Sabrina Mossman, Yunwen Su
in Volume 21 Number 3, October 2017 Special Issue on Corpora in Language Learning and Teaching
- Comparative efficacy of digital and nondigital texts on reading comprehension and EFL learners’ perceptions of their merits
-
...yer 25
Appendix A. Participant Demographics
Gender
27 Male
21 Female
2 %
42%
57%
Ages:
18-19 years
20-22 years
23-25 years
6+
...
by Khalid Al-Seghayer
in Volume 28 Number 1, 2024
- Negotiation of meaning via virtual exchange in immersive virtual reality environments
-
...yes, what and where, yes” with her head
nodding and eye gaze downwards (#4). She then shifted her gaze towards Jie, standing in front of him in
the VR space, and touched her hair, uttering, “I… I do...
by Hsin-I Chen, Ana Sevilla-Pavón
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL
- Review of Internet Audio Communication for Second Language Learning: A Comparative Review of Six Programs
-
...Yes File transfer,
shared files, user
aliases
MSN
Messenger
Windows
(not XP)
1 to 1,
full-duplex
No No Yes File transfer
Windows
Messenger
Windows
XP
1 to 1,
full-duplex
1 to 1 No Yes File transfer,
r...
by Gary A. Cziko, Sujung Park
in Volume 07 Number 1, January 2003
- Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
-
...yed and
test scores. They also showed that time played was related to types of games played. Multiple regression
analysis including time played and types of games as predictor variables and L2 vocab...
by Pia Sundqvist
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Negotiation of meaning and corrective feedback in Japanese/English eTandem
-
...year Japanese class at the University of Western Sydney (UWS) in Sydney, Australia. Two second-year
English students from KUIS also volunteered to participate along with four third-year Japanese stud...
by Jack Bower, Satomi Kawaguchi
in Volume 15 Number 1, February 2011 Special Issue: Multilateral Online Exchanges for Language and Culture Learning
- A foot in the world of ideas: Graduate study through the Internet
-
...years ago in relation to CALL
(Chapelle, 1990). As with CALL, the field needs to understand how WBI can be best exploited for the
effective delivery of education at a distance. At this point in the ...
by David Nunan
in Volume 03 Number 1, July 1999
- Promoting grammatical development through multimodal digital recasts in video-conferencing tasks
-
...Yeonwoo Jung, yeonwoo.jung.15@ucl.ac.uk
Promoting grammatical development through
multimodal digital recasts in videoconferencing tasks
Yeonwoo Jung, University College London
Andrea Révész...
by Yeonwoo Jung, Andrea Révész
in Volume 28 Number 1, 2024
- Effects of captioning on video comprehension and incidental vocabulary learning
-
...Yes No
2 Clip association If yes, in which clip? Brewery Lego
3 VKS (meaning recall) Amertume
I don’t remember having seen this word before.
I have seen this word before but I don’t know ...
by Maribel Montero Perez, Elke Peters, Geraldine Clarebout, Piet Desmet
in Volume 18 Number 1, February 2014