Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
Date Issued
2019-02-01
Keywords
Gaming; L2 Vocabulary; Digital Wild; Extramural English
Publisher
National Foreign Language Resource Center (NFLRC) at the University of Hawaii at Manoa||Center for Open Educational Resources and Language Learning (COERLL) at the University of Texas at Austin
Sundqvist, P. (2019). Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary. Language Learning & Technology, 23(1), 87–113. https://doi.org/10125/44674