- Learning pronunciation through television series
-
...Learning
Language(s) Learned in This Study: English
APA Citation: Scheffler, P., & Baranowska, K. (2023). Learning pronunciation through television series.
Language Learning & Technology, 27(1), 1–...
by Paweł Scheffler, Karolina Baranowska
in Volume 27 Number 1, 2023
- Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate
-
...language learning process.
Keywords: Computer-Assisted Language Learning, Language Play, Second Language
Acquisition
APA Citation: Reinders, H., & Wattana, S. (2014). Can I say something? The effec...
by Hayo Reinders, Sorada Wattana
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Learning to identify and actualize affordances in a new tool
-
...Learning About Affordances
Language Learning & Technology 179
Godwin-Jones, B. (2002). Emerging technologies: technology for prospective language teachers.
Language Learning and Technology, 6(3),...
by Karen Haines
in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL
- Effects of captioning on video comprehension and incidental vocabulary learning
-
...language
instruction. Language Learning, 42(4), 497–527.
Danan, M. (2004). Captioning and subtitling: Undervalued language learning strategies. META, 49(1),
67–77.
Gaddy, M. L., van den Broeck, P....
by Maribel Montero Perez, Elke Peters, Geraldine Clarebout, Piet Desmet
in Volume 18 Number 1, February 2014
- Task-specific emotions and EFL learners’ technology acceptance beliefs in AI-mediated English speaking
-
...Language Learning
The rapid advancement of AI has garnered significant interest for enhancing second language (L2)
learning, particularly within computer assisted language learning (CALL). AI tools...
by Majid Elahi Shirvan, Tahereh Taherian
in Volume 30 Number 2, Special Issue: Emotional CALL
- The deliberate study of concrete nouns with tablet-based augmented reality
-
...language
learning in general.
Keywords: Augmented Reality, Deliberate Vocabulary Learning, Tablet-based AR, Visuospatial
Bootstrapping
Language(s) Learned in This Study: Artificial language, Nonwo...
by Adam Dabrowski, Stuart McLean, Christopher Nicklin
in Volume 28 Number 1, 2024
- Designing Task-Based CALL to Promote Interaction: En busca de Esmeraldas
-
...Language Learning & Technology 102
Ellis, R. (1999). Theoretical perspectives on interaction and language learning. In Ellis, R. (Ed.), Learning
a second language through interaction (pp. 3-31). Amste...
by Marta González-Lloret
in Volume 07 Number 1, January 2003
- Learning of L2 Japanese through video games
-
...Learning
Language(s) Learned in This Study: Japanese
APA Citation: Shintaku, K. (2023). Learning of L2 Japanese through video games. Language Learning &
Technology, 27(1), 1–17. https://hdl.handle....
by Kayo Shintaku
in Volume 27 Number 1, 2023
- A mobile-device-supported peer-assisted learning system for collaborative early EFL reading
-
...Learning System
Language Learning & Technology 137
learning process (practice as well as testing), the MPAL system recorded the learning results, provided
both real-time feedback and learning sup...
by Yu-Ju Lan, Yao-tin Sung, Kuo-En Chang
in Volume 11 Number 3, October 2007 Special Issue on Technology and Reading
- Social dimensions of telecollaborative foreign language study
-
...Language Learning & Technology 61
language learning, researchers have to investigate the broader ecological context that affects language
learning and use in today's society, both inside and outside...
by Julie A Belz
in Volume 06 Number 1, January 2002