LANGUAGE LEARNING & TECHNOLOGY
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.

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Showing 11 - 15 results of 15 for Lăpușneanu

Dynamicity of EFL learners’ emotions and WTC in Human-AI interactions
...Lăpușneanu, D. (2020). Bots for language learning now: Current and future directions. Language Learning & Technology, 24(2), 8–22. https://doi.org/10125/44719 Godwin-Jones, R. (2023). Emerging spa...

by Qian Cheng, Xiuwen Chen, Yiyang Luo, Hao Wang
in Volume 30 Number 2, Special Issue: Emotional CALL

Integrating ChatGPT for vocabulary learning and retention: A classroom-based study of Saudi EFL learners
...Lăpușneanu, D. (2020). Bots for language learning now: Current and future directions. Language Learning & Technology, 24(2), 8–22. http://hdl.handle.net/10125/44719 Groot, P. J. M. (2000). Comput...

by Safaa Mahmoud Abdelhalim, Raniya Alsehibany
in Volume 29 Number 1, 2025

Evolving technologies for language learning
...Lăpușneanu, D. (2020). Bots for language learning now: Current and future directions. Language Learning & Technology, 24(2), 8–22. http://hdl.handle.net/10125/44719 Furstenberg, G., Levet, S., Eng...

by Robert Godwin-Jones
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Emerging spaces for language learning: AI bots, ambient intelligence, and the metaverse
...Lăpușneanu, D. (2020). Bots for language learning now: Current and future directions. Language Learning & Technology, 24(2), 8–22. http://hdl.handle.net/10125/44719 Godwin-Jones, R. (2016). Augment...

by Robert Godwin-Jones
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

Presence and agency in real and virtual spaces: The promise of extended reality for language learning
...Lăpușneanu, D. (2020). Bots for language learning now: Current and future directions. Language Learning & Technology, 24(2), 8–22. https://doi.org/10125/44719 Gallagher, C. (Ed.). (2015). Minecraft...

by Robert Godwin-Jones
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning