LANGUAGE LEARNING & TECHNOLOGY
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.

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Showing 151 - 160 results of 702 for Collaborative Learning

Empowering learners through negotiated curriculum: Exploring its impact on WTC in a synchronous online language learning environment
...learning experience, reasons for learning Chinese, preferred learning methods, and self‑rated proficiency. These variables were chosen based on Elahi Shirvan et al.’s (2019) meta‑analysis, which ide...

by Huan Huang, Michael Li
in Volume 29 Number 1, 2025

Microblogging Activities: Language Play and Tool Transformation
...learning (Engëstrom, 2007). Keywords: Language Play, Computer-mediated communication, Computer-assisted language learning, Collaborative learning APA Citation: Hattem, D. (2014). Microblogging acti...

by David Hattem
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Language teaching with high-immersion virtual reality: Developing TPACK through lesson planning
...Learning & Technology We distinguish VRALL in the sense of language learning in VR from language teaching with VR. Language learning in VR refers to a learning experience that takes place en...

by Claudia Schnellbögl, Theresa Summer
in Volume 30 Number 1, 2026

What are the digital wilds?
...learning and classroom language learning research are well established fields of study, there remain fewer empirical studies of informal or beyond-the-class digital language learning. This special i...

by Shannon Sauro, Katerina Zourou
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Announcements: News from Sponsoring organizations
...Learning by Z. Dörnyei & R. Schmidt (Eds.). This volume, the second in this series concerned with motivation and foreign language learning, includes papers presented in a state-of-the-art colloquium o...

in Volume 05 Number 2, May 2001 Special Issue Computer-Assisted Language Testing

Integrating ChatGPT for vocabulary learning and retention: A classroom-based study of Saudi EFL learners
...learning strategies: effects on vocabulary acquisition, learning anxiety, and learning behaviours of English language learners. Interactive Learning Environments, 32(6), 3060–3078. https://doi.org/1...

by Safaa Mahmoud Abdelhalim, Raniya Alsehibany
in Volume 29 Number 1, 2025

Asynchronous group review of EFL writing: Interactions and text revisions
...Learning, 44, 449–491. Elola, I., & Oskoz, A. (2010). Collaborative writing: Fostering foreign language and writing conventions development. Language Learning & Technology, 14(3), 51–71. Retrieved f...

by Murad Abdu Saeed, Kamila Ghazali
in Volume 21 Number 2, June 2017

Preservice english teachers acquiring literacy practices through technology tools
...Learning & Technology 145 Hung, D., & Chen, D. (2001). Situated cognition, Vygotskian thought and learning from the communities of practice perspective: Implications for the design of Web-based e-lear...

by Aaron Doering, Richard Beach
in Volume 06 Number 3, September 2002 Special Issue Technology and Teacher Education

Review of Technology-Mediated TBLT: Researching Technology and Tasks
...Learning (CALL) have been around for some time, the integration of language learning tasks and new technologies has remained an under-researched area, as pointed out by the editors. The current volum...

by Pia Sundqvist
in Volume 19 Number 2, June 2015

Announcements: News from sponsoring organizations
...Learning & Technology 13 Game-O-Matic The Game-O-Matic is a suite of wizards that create Web-based activities for language learning and practice. Teachers can make original Game-O-Matic games by...

in Volume 06 Number 1, January 2002