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Guest editor commentary
Language Learning & Technology http://llt.msu.edu/issues/june2014/commentary.pdf June 2014, Volume 18, Number 2 pp. 2–8 Copyright © 2014, ISSN 1094-3501 2 SPECIAL ISSUE COMMENTARY DIGITAL GAME...

by Jonathon Reinhardt, Julie Sykes
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Corpus literacy development: Three teachers' stories
Language Learning & Technology 2025, Volume 29, Issue 1 ISSN 1094-3501 CC BY-NC-ND pp. 1–14 LANGUAGE TEACHER EDUCATION AND TECHNOLOGY FORUM * Corresponding Author: Cathryn Bennett, cabe...

by Cathryn Bennett
in Volume 29 Number 1, 2025

Robot assisted language learning
Language Learning & Technology http://llt.msu.edu/issues/october2012/emerging.pdf October 2012, Volume 16, Number 3 pp. 1–9 Copyright © 2012, ISSN 1094-3501 1 EMERGING TECHNOLOGIES ROBOT ASSIS...

by Jeonghye Han
in Volume 16 Number 3, October 2012

Digital-gaming trajectories and second language development
Language Learning & Technology http://llt.msu.edu/issues/february2017/scholzschulze.pdf February 2017, Volume 21, Number 1 pp. 100–120 Copyright © 2017, ISSN 1094-3501 100 DIGITAL-GAMING TRAJEC...

by Kyle W. Scholz, Mathias Schulze
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Distributed agency in second language learning and teaching through generative AI
Language Learning & Technology June 2024, Volume 28, Issue 2 ISSN 1094-3501 CC BY-NC-ND pp. 5–31 EMERGING TECHNOLOGIES Distributed agency in second language learning and teaching through ...

by Robert Godwin-Jones
in Volume 28 Number 2, June 2024 Special Issue: Artificial Intelligence for Language Learning

From the Special Issue Editors
Language Learning & Technology http://llt.msu.edu/vol9num1/editors.html January 2005, Volume 9, Number 1 pp. 2-3 Copyright © 2005, ISSN 1094-3501 2 FROM THE SPECIAL ISSUE EDITORS The paper...

by Michele Knobel, Colin Lankshear
in Volume 09 Number 1, January 2005

Negotiations for meaning in the context of a massively multiplayer online role-playing game
Language Learning & Technology 2023, Volume 27, Issue 1 ISSN 1094-3501 CC BY-NC-ND pp. 1–28 ARTICLE Negotiations for meaning in the context of a massively multiplayer online role-playing ...

by Nasser Jabbari, Zohreh R. Eslami
in Volume 27 Number 1, 2023

The effect of interactivity with a music video game on second language vocabulary recall
Language Learning & Technology http://llt.msu.edu/vol14num2/dehaanreedkuwada.pdf June 2010, Volume 14, Number 2 pp. 74–94 Copyright © 2010, ISSN 1094-3501 74 THE EFFECT OF INTERACTIVITY WITH ...

by Jonathan deHaan, W. Michael Reed, Katsuko Kuwanda
in Volume 14 Number 2, June 2010 Special Issue On Technology And Learning Vocabulary

AI-assisted English learning: A tool for all or only a select few?
Language Learning & Technology 2025, Volume 29, Issue 1 ISSN 1094-3501 CC BY-NC-ND pp. 1–22 ARTICLE AI-assisted English learning: A tool for all or only a select few? EunJung Kim, ...

by EunJung Kim
in Volume 29 Number 1, 2025

From the special issue editor
Language Learning & Technology http://llt.msu.edu/vol11num3/speced.html October 2007, Volume 11, Number 3 pp. 2-3 Copyright © 2007, ISSN 1094-3501 2 FROM THE SPECIAL ISSUE EDITOR What is n...

by Marlise Horst
in Volume 11 Number 3, October 2007 Special Issue on Technology and Reading