- Visual reinforcement through digital zoom technology in FL pronunciation instruction
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...Hwang, G. -J., Lin, C. -J., & Hong, T. -W. (2017). Experiencing the Analects of Confucius:
An experiential game-based learning approach to promoting students’ motivation and conception of
learning. ...
by Siqi Wang, Jian Li, Qian Liang
in Volume 28 Number 1, 2024
- Custom GPT as mediator: Dynamic Assessment with beginner KFL learners
-
...Hwang, W., Moon, J., & Kim, H. (2024). Few-shot is enough:
exploring ChatGPT prompt engineering method for automatic question generation in English
education. Education and Information Technologies,...
by Minjin Kim
in Volume 30 Number 1, 2026
- Modelling students’ emotional engagement in AI-augmented English reading: Mediation of AI learning interest and reading enjoyment
-
...Hwang, G.-J., Chang, S.-C., & Hsu, Y.-D. (2021). Facilitating critical thinking in decision
making-based professional training: An online interactive peer-review approach in a flipped
learning conte...
by Honggang Liu, Jiqun Fan
in Volume 30 Number 2, Special Issue: Emotional CALL
- Dynamicity of EFL learners’ emotions and WTC in Human-AI interactions
-
...Hwang, M.-Y., Liu, Y.-H., & Tai, K.-H. (2022). Effects of gamifying questions on English
grammar learning mediated by epistemic curiosity and language anxiety. Computer Assisted
Language Learning, 3...
by Qian Cheng, Xiuwen Chen, Yiyang Luo, Hao Wang
in Volume 30 Number 2, Special Issue: Emotional CALL
- Task-specific emotions and EFL learners’ technology acceptance beliefs in AI-mediated English speaking
-
...Hwang, G. (2024). How can ChatGPT open promising avenues for L2
development? A phenomenological study involving EFL university students in Iran. Computers
in Human Behavior Reports, 16, Article 1005...
by Majid Elahi Shirvan, Tahereh Taherian
in Volume 30 Number 2, Special Issue: Emotional CALL
- Enhancing college students’ listening performance and self-efficacy using mobile annotated vlogs
-
...Hwang, G.-J., Chang, Y.-T., & Chang, C.-K. (2013). Effects of video caption modes on
English listening comprehension and vocabulary acquisition using handheld devices. Journal of
Educational Technol...
by Hui-Tzu Hsu
in Volume 30 Number 1, 2026
- Effects of digital game elements on engagement and vocabulary development
-
...ang, G. J., & Zou, D. (2020). Balancing cognitive complexity and gaming
level: Effects of a cognitive complexity-based competition game on EFL students’ English
vocabulary learning performance, anxi...
by Ruofei Zhang, Gary Cheng, Di Zou
in Volume 29 Number 1, 2025
- What does AI bring to second language writing? A systematic review (2014-2024)
-
...Hwang, G.-J., Chen, M.-R. A., & Darmawansah, D. (2023). Roles and research foci of
artificial intelligence in language education: An integrated bibliographic analysis and systematic
review approach....
by Haiying Feng, Kexin Li, Lawrence Jun Zhang
in Volume 29 Number 1, 2025
- Ecological semiotics: Multimodality, multilingualism, and situated language learning in the AI era
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...Hwang, & M. Coss (Eds.), Technology and instructed
second language acquisition: Connecting research and pedagogy (pp. 337–359). John
Benjamins. https://doi.org/10.1075/lllt.63.after
Godwin-Jones, ...
by Robert Godwin-Jones
in Volume 29 Number 3, October 2025 Special Issue: Multimodality in CALL
- Distributed agency in second language learning and teaching through generative AI
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...Hwang, G. J. (2021). Incorporating a reflective thinking
promoting mechanism into artificial intelligence-supported English writing environments.
Interactive Learning Environments, 1-19. https://doi...
by Robert Godwin-Jones
in Volume 28 Number 2, June 2024 Special Issue: Artificial Intelligence for Language Learning