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Showing 191 - 200 results of 384 for Game-based Learning and Teaching

Association between the characteristics of out-of-class technology-mediated language experience and L2 vocabulary knowledge
...learning will take place” (p. 3). The two essential and 4 Language Learning & Technology complementary types of vocabulary learning—incidental vocabulary learning and intentional vocabulary l...

by Chun Lai, Yang Liu, Jingjing Hu, Phil Benson, Boning Lyu
in Volume 26 Number 1, 2022

Identity Practices of Multilingual Writers in Social Networking Spaces
...and and interpret the symbolic value and meaning of different symbolic forms, and negotiate appropriate subject positions and identities between languages and discourses, local and global (Kramsch, ...

by Hsin-I Chen
in Volume 17 Number 2, June 2013

The effect of two forms of computer-automated metalinguistic corrective feedback
...Learning, 19(1), 1–14. Loschky, L., & Bley-Vroman, R. (1993). Grammar and task-based learning. In G. Crookes & S. Gass (Eds.), Tasks and language learning: Integrating theory and practice (pp. 123–1...

by Jianwu Gao, Shuang Ma
in Volume 23 Number 2, June 2019

Learner Autonomy in a Task-Based 3D World and Production
...and responsibility for their development. Autonomous learning in CALL can help learners modify input and gauge learning, monitor their progress, and reflect on and prioritize their learning (Darasaw...

by Karina Collentine
in Volume 15 Number 3, October 2011 Special Issue on Learner Autonomy and New Learning Environments

Review of Teaching pragmatics and instructed second language learning: Study abroad and technology-enhanced learning
...Teaching Pragmatics and Instructed Second Language Learning: Study Abroad and Technology- Enhanced Learning by Nicola Halenko presents a study that focuses on the learning and teaching of requests an...

by María-José Arrufat-Marqués
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Call for papers for a special issue on Semiotics in CALL: Signs, meanings and multimodality in digital spaces
...learning, and place-based learning in linguacultural education. Language Learning & Technology, 23(3), 29–38. http://hdl.handle.net/10125/44692 Call for Papers 33 Hetland, T. (2017). Teachi...

in Volume 25 Number 1, February 2021 Special Issue: Big Data in Language Education & Research

Review of Constructing the Paragraph
...andling and data input as the designers have simplified the process of data input and error handling. Feedback is informative and is provided in all Challenge Activities. All activities are sequenced...

by Mark Peterson
in Volume 03 Number 1, July 1999

Speech technology in computer-aided language learning: Strengths and limitations of a new CALL paradigm
...and self-corrections. In the early 1990s, Cowan and Jones (1991), McCandless (1992), and Phillips, Zue, and McCandless (1993) among others demonstrated the technical feasibility of a voice-interactive...

by Farzad Ehsani, Eva Knodt
in Volume 02 Number 1, July 1998

Effects of virtual exchanges on learners’ affective and speaking outcomes
...teaching (Stockwell, 2022), with benefits and outcomes for online instruction noted (Gacs et al., 2020). For example, online education can make teaching and learning more flexible and learner-center...

by Kanako Tabuchi, Sho Kobayashi, Yuya Nakagawa, John Roberts
in Volume 30 Number 1, 2026

Effect of using texting on vocabulary instruction for English learners
...andom control trial design, we compared students’ learning gain of target vocabulary (direct effect) and its subsequent impact on academic vocabulary learning (transfer effect) with and without the ...

by Jia Li, Jim Cummins
in Volume 23 Number 2, June 2019