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Showing 131 - 140 results of 384 for Game-based Learning and Teaching

Ecological semiotics: Multimodality, multilingualism, and situated language learning in the AI era
...and political stance to language teaching and learning. This is because … language teaching is always oriented toward or derived from particular ideologies about language, communication, learning, a...

by Robert Godwin-Jones
in Volume 29 Number 3, October 2025 Special Issue: Multimodality in CALL

News from our sponsoring organizations
...and micro potentials and ask how concepts like ecosystems, events, and Qi contribute to our understanding of languaging, thinking, and feeling. Highlights of the conference will include keynote tal...

in Volume 22 Number 1, February 2018

Embodied interaction: Learning Chinese characters through body movements
...learning and technology, researchers and practitioners have been trying to understand elements of languages and apply technology to enhance the instruction and learning of languages. For example, Ch...

by Xinhao Xu, Fengfeng Ke
in Volume 24 Number 3, October 2020

Call For Papers
...learning and teaching, including topics from dynamic web page creation in 1998 to digital gaming in 2014. Considering parallel social and educational trends and concomitant developments in learning ...

in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education

Ojibwe language revitalization, multimedia technology, and family language learning
...learning and use stands in contrast to the fact that both Eileen’s mother and father both reportedly speak some Ojibwe, and she herself and her boys, reportedly started to use more Ojibwe with the gra...

by Mary Hermes, Kendall A. King
in Volume 17 Number 1, February 2013 Special Issue on Less Commonly Taught Languages - Language Learning & Technology

Enhancing multimodal literacy using augmented reality
...Learning & Technology learning environment in which students can interact with virtual objects in a physical world and, at the same time, enhance their perceptions and understanding of targeted le...

by Hui-Chin Yeh, Sheng-Shiang Tseng
in Volume 24 Number 1, February 2020

Review of Side by Side Interactive
...and out-dated look. The actors are used over and over again in different roles, and many of the sets are unrealistic and recycled, with the effect that the videos undermine authenticity and distance...

by Larry Statan
in Volume 10 Number 3, September 2006

Task-induced development of hinting behaviors in online task-oriented L2 interaction
...anding and use repairs to restore the progressivity of talk-in-interaction. Thus, turn formation, sequence and preference organization, and repair reveal CA’s methodological stance for an understandi...

by Ufuk Balaman
in Volume 22 Number 2, June 2018 Special Issue on Qualitative Research in CALL

Integrating technology into study abroad
...learning and cross-cultural understanding at best a distraction and at worst an inhibitor of full engagement in the target culture, inevitably leading to less exposure to the target language and the...

by Robert Godwin-Jones
in Volume 20 Number 1, February 2016

Designing Task-Based CALL to Promote Interaction: En busca de Esmeraldas
...teaching and learning are perceived. Teacher- centered, class-lecture based, and structural-syllabus instruction are giving way to a more student- centered, hands-on, practical, and flexible approach ...

by Marta González-Lloret
in Volume 07 Number 1, January 2003