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Showing 31 - 38 results of 38 for Gray

Toward a flipped 5E model for teaching problem-solution writing in ESL courses: A two-year longitudinal experiment
...Gray, J. B., & Woodall, W. H. (1994). The maximum size of standardized and internally studentized residuals in regression analysis. The American Statistician, 48(2), 111–113. https://doi.org/10.2307...

by Yau Wai Lam, Khe Foon Hew, Chengyuan Jia
in Volume 26 Number 1, 2022

Using automatic speech processing for foreign language pronunciation tutoring: Some issues and a prototype
...gray buttons that constantly change position on the screen. Data are similarly recorded. We postulate that a user who does better on the third game (i.e., produces much longer correctly repeated serie...

by Maxine Eskenazi
in Volume 02 Number 2, January 1999

Review of Tell Me More Spanish
...gray house to go to work, the narrator asks if s/he takes the train (¿Coges el tren?) as a train whistle is heard in the background and a picture of the train going through the countryside appears. Be...

by Barbara A. Lafford
in Volume 08 Number 3, September 2004 Special Section on Global English(es)

Understanding the "Other Side": Intercultural learning in a Spanish-English e-mail exchange
...Gray, R., & Stockwell, G. (1998). Using computer mediated communication for language and culture acquisition. On-CALL, 12(3). Retrieved February 25, 2003, from http://www.cltr.uq.edu.au/oncall/gray123...

by Robert O'Dowd
in Volume 07 Number 2, May 2003 Special Issue Telecollaboration

Oral-performance language tasks for CSL beginners in second life
...gray. In contrast to the information-gap group, the reasoning-gap group successfully achieved the purpose of communication and figured out the answers to the problems through inter-peer information-...

by Yu-Ju Lan, Yu-Hsuan Kan, Yao-Ting Sung, Kuo-En Chang
in Volume 20 Number 3, October 2016

Digital Gaming and Language Learning: Autonomy and Community
...gray haired gaming generation: Findings from an explorative interview study on older computer gamers. Games and Culture, 4(1), 27–46. Rama, P.S., Black, R. W., Van Es, E., & Warschauer, M. (2012). ...

by Alice Chik
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Enhancing extensive reading with data-driven learning
...Gray, M. Ansell, S. Cardew, & M. Leedham (Eds.), The Japanese learner: Context, culture, and classroom practice. Oxford, UK: Oxford University, Department of Continuing Education. Hadley, G. (2002)....

by Gregory Hadley, Maggie Charles
in Volume 21 Number 3, October 2017 Special Issue on Corpora in Language Learning and Teaching

Assistive design for English phonetic tools (ADEPT) in language learning
...Graybill et al., 2008). The Magnet-Board System consisted of phonetic and phonological rule symbols that were printed using a PIAF (Picture in a Flash) machine and adhered to a magnetic sheet, which ...

by Maritza Medina González, Debra M. Hardison
in Volume 26 Number 1, 2022