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Showing 21 - 30 results of 40 for Gonzalez

Review of Are You Ready to "Moodle"?
...gonzalez/ Godwin-Jones, B. (2003). Tools for distance education: Towards convergence and integration. Language Learning & Technology, 7(3), 18-22. Retrieved March 20, 2005, from http://llt.msu.edu/v...

by Klaus Brandl
in Volume 09 Number 2, May 2005

The effects of electronic mail on Spanish L2 discourse
...Gonzalez: Yes, I live in a dorm. Hola, profesora: Sí, yo tengo buenas notas en inglés y en matemáticas. Hello, Professor: Yes, I have good grades in English and Math. Sí, vivo con mi familia durante [...

by Manuela González-Bueno
in Volume 01 Number 2, January 1998

Review of Contemporary Computer-Assisted Language Learning
...Gonzalez and Rubena St. Louis offer a complementary study of CALL in low-tech contexts. The chapter compares factors that describe low-tech contexts in CALL literature with survey responses from lan...

by Ciara Wigham
in Volume 17 Number 2, June 2013

“Thanks, shokran, gracias”: Translingual practices in a Facebook group
...Gonzalez, 2006). Furthermore, these global connections within the community enable Webheads to engage in transnational telecollaborative class projects (Kulavuz-Onal & Vasquez, 2015), where two or m...

by Derya Kulavuz-Onal, Camilla Vásquez
in Volume 22 Number 1, February 2018

Does a 3D immersive experience enhance Mandarin writing by CSL students?
...Gonzalez-Pardo, & Camacho, 2013). For example, Thorne (2012) examined real-time writing by ESL learners in WoW and found that various attendant discourses emerged and inspired both in-game and out-o...

by Yu-Ju Lan, Bo-Ning Lyu, Chee Kuen Chin
in Volume 23 Number 2, June 2019

Game-based instruction of pragmatics: Learning request-making through perlocutionary effects
...Gonzalez-Lloret, 2020), digital games have attracted much interest as a promising platform for pragmatics instruction. While research in this area goes back to early 2000s (Zacharski, 2002), Ko and ...

by Naoko Taguchi
in Volume 27 Number 1, 2023

Digital Gaming and Language Learning: Autonomy and Community
...Gonzalez, 1992) in the context of digital gaming. From these online discussion forums, threads and texts relevant to L2 learning were selected for further analysis. Table 1. Background Information ...

by Alice Chik
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Collaborative E-Mail Exchange for Teaching Secondary ESL: A Case Study in Hong Kong
...Gonzalez-Bueno,1998), while others have called for pedagogically sound methods (Cooper & Selfe, 1990; Cummins & Sayers, 1990, 1995) and sensible curricular integration (Garrett, 1991; Warschaurer, 199...

by Roseanne Greenfield
in Volume 07 Number 1, January 2003

E-mail and word processing in the ESL classroom: How the medium affects the message
...Gonzalez-Bueno (1998) observes that language produced electronically results in "discourse somewhat different from both written and oral communication" (p. 58), and Murray (1988) suggests that such di...

by Sigrun Biesenbach-Lucas, Donald Weasenforth
in Volume 05 Number 1, January 2001

The formative role of teaching presence in blended Virtual Exchange
...Gonzalez-Lloret & Ortega, 2014; Kurek & Müller- Hartmann, 2018; Satar & Akcan, 2018). On the level of CP, instructors can assist participants in their explorations of content and ideas, guide the pro...

by Malgorzata Kurek, Andreas Müller-Hartmann
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education