- Fan translation of games, anime, and fanfiction
-
...Jones, R. (2015). Contributing, creating, curating: Digital literacies for language learners.
Language Learning & Technology, 19(3), 8–20.
Hafner, C. A., Chik, A., & Jones, R. H. (2015). Digital lit...
by Boris Vazquez-Calvo, Leticia T. Zhang, Mariona Pascual, Daniel Cassany
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Interactive ESL multimedia on the internet: A look at Shockwave Plaer and Vivoactive 2.0
-
...Jones, B. (1997). Emerging technologies. Language Learning & Technology 1, 5-8. Retreived
December 1, 1997 from the World Wide Web: http://polyglot.cal.msu.edu/llt/vol1num1/emerging.html.
Schreck, R.,...
by Chris La Belle
in Volume 01 Number 2, January 1998
- From the special issue editor
-
...Jones takes
readers on a tour of the various technological options for distance learning by profiling
current choices in Learner Management Systems (LMS), both the traditional (WebCT,
Blackboard) and ...
by Margo Glew
in Volume 07 Number 3, September 2003 Special Issue Distance Learning
- Student perceptions on language learning in a technological environment: Implications for the new millennium
-
...Jones, 2000), the students cited two advantages for the use of the
technology. These were a) the immediacy of communication with a real person from their own age group
and b) the interactivity of th...
by Jonita Stepp-Greany
in Volume 06 Number 1, January 2002
- Teaching languages online: Professional vision in the making
-
...Jones, R. & Richards, J. (2016). Creativity in language teaching. In R. Jones & J. Richards (Eds.),
Creativity in language teaching: Perspectives from research and practice (pp. 3–15). New York, NY: ...
by Carla Meskill, Natasha Anthony, Gulnara Sadykova
in Volume 24 Number 3, October 2020
- Self-regulated and collaborative personalised vocabulary learning approach in MALL. Language Learning & Technology
-
...Jones, R. (2019). Riding the digital wilds: Learner autonomy and informal language
learning. Language Learning & Technology, 23(1), 8–25. https://doi.org/10125/44667
Godwin-Jones, R. (2021). Big dat...
by Qing Ma, Ming Ming Chiu
in Volume 28 Number 1, 2024
- From the editors: Welcome to LLT
-
...Jones addresses the issue of
accessibility of Web pages to users with special needs. He provides links to the W3C, the
standards-setting body for the World Wide Web and outlines the main consideration...
by Dorothy Chun, Irene Thompson, Mark Warschauer
in Volume 05 Number 1, January 2001
- From the Editors
-
...Jones’ popular Emerging Technologies Column From memory palaces
to spacing algorithms: Approaches to second-language vocabulary learning describes
the integration of sophisticated technological tool...
by Dorothy Chun, Irene Thompson
in Volume 14 Number 2, June 2010 Special Issue On Technology And Learning Vocabulary
- Exploring multimedia, mobile learning, and place-based learning in linguacultural education
-
...Jones, 2016). VR interfaces, such as Oculus Rift or HTC
Vive, immerse people in a three-dimensional virtual world as if it were the real world. AR interfaces, such
as Microsoft HoloLens, augment the...
by Yiting Han
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education
- Restructuring multimodal corrective feedback through Augmented Reality (AR)-enabled videoconferencing in L2 pronunciation teaching
-
...Jones, 2004), which suggest that “in
multimedia learning environments, teaching modes and test modes should be compatible” (Plass & Jones,
2005, p. 467).
An unexpected result was shown in the pre-...
by Yiran Wen, Jian Li, Hongkang Xu, Hanwen Hu
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning