Search

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Ç Ł Ş

Showing 191 - 200 results of 699 for Collaborative Learning

Language learning through game-mediated activities: Analysis of learners’ multimodal participation
...learning tool to facilitate multimodal participation and L2 learning. The majority of research on gesture and L2 learning has adopted narrative tasks as the stimulus, which leaves room for investigat...

by Yuchan Gao
in Volume 28 Number 1, 2024

Wikipedia writing as praxis: Computer-mediated socialization of second-language writers
...learning-in-context. Such a perspective entails analysis of learning through praxis— Brian W. King Wikipedia Writing as Praxis Language Learning & Technology 109 learning in everyday activities th...

by Brian W. King
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning

Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate
...learning. New York, NY: McGraw-Hill. Ranalli, J. (2008). Learning English with The Sims: Exploring authentic computer simulation games for L2 learning. Computer Assisted Language Learning, 21(3), 44...

by Hayo Reinders, Sorada Wattana
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Review of In this together: Teachers’ experiences with transnational, telecollaborative language learning projects
...collaborative language learning projects Angelos Konstantinidis, Open University of Catalonia and University of Nottingham In this together: Teachers’ experiences with transnational, telecollabo...

by Angelos Konstantinidis
in Volume 22 Number 3, October 2018

Immersion, interaction, and experience-oriented learning: Bringing virtual reality into FL learning
...collaborative or cooperative learning, problem-based learning, discovery learning, project-based learning, and task-based learning. Teachers act not as knowledge providers but as learning facilitato...

by Yu-Ju Lan
in Volume 24 Number 1, February 2020

Applied computer technology in Cree and Naskapi language programs
Language Learning & Technology http://llt.msu.edu/vol6num2/jancewicz/ May 2002, Volume 6, Number 2 pp. 83-91 Copyright © 2002, ISSN 1094-3501 83 APPLIED COMPUTER TECHNOLOGY IN CREE AND NASKAPI LANGUAG...

by Bill Jancewicz, Marguerite Mackenzie
in Volume 06 Number 2, May 2002 Special Issue Technology and Indigenous Languages

Ecological semiotics: Multimodality, multilingualism, and situated language learning in the AI era
...learning (Dressman, 2020) and the “rewilding” of the language learning ecosystem (i.e., integrating online resources into formal learning; Thorne et al., 2021). Extramural resources (streaming video...

by Robert Godwin-Jones
in Volume 29 Number 3, October 2025 Special Issue: Multimodality in CALL

Fabula: A bilingual multimedia authoring environment for children exploring minority languages
...learning than consuming another’s product (Druin & Solomon, 1996; Jonassen, Peck, Wilson, & Pfeiffer, 1998). The active involvement of the children as collaborative creators rather than consumers is c...

by Viv Edwards, Lyn Pemberton, John Knight, Frank Monaghan
in Volume 06 Number 2, May 2002 Special Issue Technology and Indigenous Languages

Review of Open education and second language learning and teaching: The rise of a new ecology
...Learning & Technology ISSN 1094-3501 October 2021, Volume 25, Issue 3 pp. 62–65 BOOK REVIEW Review of Open education and second language learning and teaching: The rise of a new ecology ...

by Inés Vañó García
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Fostering computer-mediated L2 interaction beyond the classroom
...Learning & Technology 11 and Kemmis and McTaggart (1988). Within this framework, an online collaborative forum application was set up in Moodle, a Virtual Learning Environment (VLE), to offer the st...

by Keith Barrs
in Volume 16 Number 1, February 2012