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Showing 551 - 560 results of 849 for Instructional Design

Noticing and text-based chat
...designed a study to explore the relationship between learners’ working memory (WM) capacities and their noticing of interactional feedback. They found that there was a positive relationship between ...

by Chun Lai, Yong Zhao
in Volume 10 Number 3, September 2006

Using AI to enhance digital multimodal composing: EFL learners’ semiotic decision-making, self-efficacy, enjoyment, and continuance intention
...design, and revision. Similarly, Liu et al. (2024) found that when students used ChatGPT and Bing Image Creator for multimodal PowerPoint projects, they critically evaluated AI outputs against crite...

by Danling Li, Sichen Xia, Kai Guo
in Volume 29 Number 1, 2025

How captions help people learn languages: A working-memory, eye-tracking study
...instructional messages that are designed in light of how the human mind works are more likely to lead to meaningful learning than those that are not so designed” (p. 43). Thus, reflecting on this res...

by Susan Gass, Paula Winke, Daniel R. Isbell, Jieun Ahn
in Volume 23 Number 2, June 2019

Pre-task planning in L2 text-chat: Examining learners’ process and performance
...design, all learners completed three consecutive picture- narrative tasks with different pre-task planning times. Following a Latin squares design, tasks were counter- balanced for task and planning t...

by Nicole Ziegler
in Volume 22 Number 3, October 2018

Listening: You've got to be carefully taught
...designed to encourage you to begin language study. LeLoup and Ponterio Listening: You've Got to be Carefully Taught Language Learning & Technology 5 The Better @ listening section is based on t...

by Jean W. LeLoup, Robert Ponterio
in Volume 11 Number 1, February 2007 Special Issue on Technology and Listening Comprehension

Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
...instructional contexts (Sauro & Zourou, 2017). That is the definition used in this article. The focus is on possible learning from COTS games (i.e., pleasure-oriented in contrast to education-orient...

by Pia Sundqvist
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

An activity theory perspective on student-reported contradictions in international telecollaboration
...design and implementation aspects, or framed within a product-oriented paradigm (Chapelle, 2001; Warschauer & Kern, 2000). Over the last decade, however, there has been a shift toward process-orient...

by Olga K. Basharina
in Volume 11 Number 2, June 2007

Review of Language-Learner Computer Interactions: Theory, Methodology, and CALL Applications
...design, and human-centered design. The authors, Caws and Hamel, define ergonomic research, discuss it within the context of CALL (i.e., studies about what learners actually do when they interact with...

by Jooyoung Lee
in Volume 21 Number 3, October 2017 Special Issue on Corpora in Language Learning and Teaching

Review of Video enhanced observation for language teaching: Reflection and professional development
...designers, who provide readers with background information about how they brought together their ideas to create the VEO app, and how it grew to become a useful app in language teaching and learning...

by Pelin Irgin
in Volume 26 Number 2, June 2022 Special Issue: Automated Writing Evaluation

Review of Understanding attitude in intercultural virtual communication
...design and topic selection in learners’ attitudes and discourse patterns because participants from both projects showed discourse differences due to the different task designs and topics. In...

by Sumei Wu
in Volume 25 Number 1, February 2021 Special Issue: Big Data in Language Education & Research