Search

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Ç Ł Ş

Showing 451 - 455 results of 455 for Virtual Environments

Computer assisted second language vocabulary acquisition
...virtually impossible to simulate. The exposure to new words is considerably less intensive and varied.2 Undoubtedly, a limited number of high frequency words can be learned incidentally but that wil...

by Peter J. M. Groot
in Volume 04 Number 1, May 2000 Special Issue The Role of Computer Technology in Second Language Acquisition Research (Part 2)

Investigating the influence of video-dubbing tasks on EFL learning
...virtual environments (e.g., Lee & Pass, 2014), collaborative writing tasks on wikis (e.g., Aydin & Yildiz, 2014), digital storytelling tasks (e.g., Castañeda, 2013), telecollaboration tasks (e.g., R...

by Heng-Tsung Danny Huang
in Volume 26 Number 1, 2022

Effects of machine translation on L2 writing proficiency: The complexity accuracy, lexical diversity, and fluency
...virtual reality, machine translation, L2 writing, game-based learning, and digital creativity. Her work has appeared in LLT, BJET, CALL, ReCALL, Foreign Language Annals, and IEEE Transactions on Lea...

by Sangmin-Michelle Lee, Nayeon Kang
in Volume 28 Number 1, 2024

Bringing Cinderella to spotlight: GenAI-assisted grammar acquisition in academic writing
...virtual shared folder. Figure 1 GenAI-Assisted Grammar Acquisition Process As outlined in Step 8 of the worksheets, students were instructed to evaluate their GenAI-assisted learning exp...

by Shu Zhou, Gerhardus Du Preez
in Volume 29 Number 1, 2025

Uni-, bi-, and multimodal mobile-assisted listening: Differential effects of app mode on EFL listening comprehension and recognition
...virtual reality gear to foster listening skill development (Li, 2023). Since CALL segregates learning from the daily and ongoing aspects of learners’ lives, being relegated to the place where com...

by Marwa Hafour
in Volume 29 Number 1, 2025