- Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
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...Grimshaw, J., & Cardoso, W. (2018). Activate space rats! Fluency development in a mobile game-
assisted environment. Language Learning & Technology, 22(3), 159–175.
https://doi.org/10125/44662
*H...
by Daniel H. Dixon, Tülay Dixon, Eric Jordan
in Volume 26 Number 1, 2022
- A systematic review of research on AI in language education: Current status and future implications
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...Grimshaw, J. M., Hróbjartsson,
A., Lalu, M. M., Li, T., Loder, E. W., Mayo-Wilson, E., McDonald, S. ... & Moher, D. (2021).
The PRISMA 2020 statement: an updated guideline for reporting systematic r...
by Meina Zhu, Chaoran Wang
in Volume 29 Number 1, 2025
- Using eye-tracking as a tool to develop lexical knowledge
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...Grimshaw, G., & Siyanova-Chanturia, A. (2018). The effect of gloss type on
learners’ intake of new words during reading: Evidence from eye-tracking. Studies in Second
Language Acquisition, 40, 883–9...
by Andrea Révész, Matthew Stainer, Jookyoung Jung, Minjin Lee, Marije Michel
in Volume 27 Number 1, 2023
- The CALL-SLA interface: Insights from a second-order synthesis
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...Grimshaw, J. M., Wells, G. A., Boers, M., Andersson, N., Hamel, C., Porter, A. C., Tugwell,
P., Moher, D., & Bouter, L. M. (2007). Development of AMSTAR: A measurement tool to assess the
methodologi...
by Luke Plonsky, Nicole Ziegler
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology