- Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
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...Daniel H. Dixon, Northern Arizona University
Tülay Dixon, Northern Arizona University
Eric Jordan, Northern Arizona University
Abstract
Studies on digital game-based language learning (DGBLL) have...
by Daniel H. Dixon, Tülay Dixon, Eric Jordan
in Volume 26 Number 1, 2022
- Game-based instruction of pragmatics: Learning request-making through perlocutionary effects
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...Daniel H. Dixon, who developed the game used in this study and proof-read this manuscript multiple times.
I am solely responsible for all the remaining errors.
Notes
1. Yousefi and Nassaji (2019)...
by Naoko Taguchi
in Volume 27 Number 1, 2023
- Thank Yous and Welcomes
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...Daniel Dixon
Melinda Dooly
Stayc DuBravac
Sebastién Dubreil
Cynthia Ducar
Masaki Eguchi
Jehan Elbassuony
Carrie Demmans Epp
Jalil Fathi
Nicholas Feroce
Lionel Fontan
Luciana Forti
J...
in News & Announcements
- Big data and language learning: Opportunities and challenges
-
...H., Warschauer, M., & Lee, J. H. (2019). Advancing CALL research via data mining techniques:
Unearthing hidden groups of learners in a corpus-based L2 vocabulary learning experiment. ReCALL,
31(2), ...
by Robert Godwin-Jones
in Volume 25 Number 1, February 2021 Special Issue: Big Data in Language Education & Research