LANGUAGE LEARNING & TECHNOLOGY
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.

Search

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Ç Ł Ş

Showing 691 - 700 results of 736 for Long

Lexical complexity, writing proficiency and task effects in Spanish Dual Language Immersion
...Long (Eds), The Handbook of Second Language Acquisition (pp. 349–381). Blackwell. Ishikawa, T. (2007). The effect of manipulating task complexity along the [+/-Here-and-Now] dimension on L2 written...

by Erin Schnur, Fernando Rubio
in Volume 25 Number 1, February 2021 Special Issue: Big Data in Language Education & Research

Fostering intercultural sensitivity in language learning: Quality talk in telecollaboration
...long-term effects and sustainability of QT model-integrated telecollaboration in fostering a holistic intercultural learning process. Studies that involve longer-term telecollaborations are recommen...

by Huey-Jye You, Hui-Chin Yeh, Grace Yue Qi
in Volume 29 Number 1, 2025

Exchanging ideas with peers in network-based classrooms: An aid or a pain?
...long and short term goals, generic stages, persuasive devices. The following extract of a discussion thread will give readers a picture of what was going on: Topic: How can you make a job application ...

by Sima Sengupta
in Volume 05 Number 1, January 2001

Crossing Boundaries: Multimedia Technology and Pedagogical Innovation in a High School Class
...longe ce qu'on est déjà, que ça nous donne plus de mémoire, plus d'oreille, on entend plus loin, on voit plus loin -- dans le monde entier finalement -- ça prolonge nos valeurs. Si ta valeur à toi c'e...

by Susan Parks, Diane Huot, Josiane Hamers, France H.-Lemmonier
in Volume 07 Number 1, January 2003

Mode, meaning, and synaesthesia in multimedia L2 writing
...Longman Group UK Ltd. Finnegan, R. (2002). Communicating: The multiple modes of human interconnection. London: Routledge. Forman, G. (1993). Multiple symbolization in the Long Jump project. In C. Edwa...

by Mark Evan Nelson
in Volume 10 Number 2, May 2006 Special Issue on Electronic Literacy

From TPACK-in-Action workshops to classrooms: CALL competency developed and integrated
...long the same line, Kilickaya (2009) suggested that further research investigating the effect of the CALL course should involve some observation of teachers’ classroom practices in order to affirm o...

by Shu-Ju Diana Tai
in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL

Type and amount of input-based practice in CALI: The revelations of a triangulated research design
...long with three incorrect options simply may not have been enough evidence to be conducive for noticing or understanding the target form. (pp. 70–71) The present study is the first to empirically in...

by Luis Cerezo
in Volume 20 Number 1, February 2016

Fan translation of games, anime, and fanfiction
...long knowledge to novices” (Jenkins, Clinton, Purushtoma, Robinson, & Weigel, 2009, p. 3). Participatory culture is concerned with groups of people (i.e., fans) who are passionate about certain cult...

by Boris Vazquez-Calvo, Leticia T. Zhang, Mariona Pascual, Daniel Cassany
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

AI as a debate coach: A mixed-methods analysis of student self-efficacy and perceptions in an AI-assisted debate
...long-term learning outcomes (Rao, 2010), higher graduation rates, and greater college readiness (Anderson & Mezuk, 2012). mailto:othellojoan@nchu.edu.tw https://www.nchu.edu.tw/en-index https://doi...

by Joan Wan-Ting Huang
in Volume 30 Number 1, 2026

Incorporating digital multimodal composing into game-enhanced language learning
...longer an engaging learning activity. As the analysis shows, these learners were focused on completing the activity rather than on creation. Moreover, in a difference from the high-achiever group, l...

by Ke Li, Mark Peterson, Qin Fan
in Volume 30 Number 2, Special Issue: Emotional CALL