LANGUAGE LEARNING & TECHNOLOGY
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.

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Showing 191 - 200 results of 417 for Learner Identity

Internet Use of Polish by Polish Melburnians: Implications for Maintenance and Teaching
...identity (Almasude, 1999), connecting language communities (Benton, 1996), and facilitating language maintenance ventures such as development of literacy and implementation of new pedagogies (Haag, ...

by Michael Fitzgerald, Robert Debski
in Volume 10 Number 1, January 2006

Partnering with AI: Intelligent writing assistance and instructed language learning
...Learner identities played a major role in that orientation, with students’ confidence in their language abilities and self-image as learners being important factors. Interestingly, in one learner’s ...

by Robert Godwin-Jones
in Volume 26 Number 2, June 2022 Special Issue: Automated Writing Evaluation

Student perceptions on language learning in a technological environment: Implications for the new millennium
...learner to negotiate the environment in a positive manner. Less able learners appear to learn more from drill and tutorial programs than more able learners (Rockman, in Weiss, 1994) and beginning st...

by Jonita Stepp-Greany
in Volume 06 Number 1, January 2002

Review of netTrekker d. i.
...learners gain access to information about the subject and enhances their individual learning by using learning activities and modes that teachers and learners agree best suit the learners’ needs. ...

by Leslie Huff
in Volume 12 Number 2, June 2008 Special Issue On Technology And Learning To Write

Hey Siri: Should #language, 😕, and follow me be taught?: A historical review of evolving communication conventions across digital media environments and uncomfortable questions for language teachers
...identity practices have developed within digital communities, and employment vistas have changed with media affordances (e.g., the rise of ‘influencers’). We argue that language learners cannot be r...

by Heather Lotherington, Noah Bradley
in Volume 28 Number 1, 2024

Call for papers – Special Issue: Game and Play Activity in Technology-Mediated L2 Teaching and Learning
...learner identity Game and play activity in distance, blended, or telecollaborative environments Game and play activity in virtual worlds, simulations, or social networking Call for Papers Game and...

in Volume 16 Number 2, June 2012 Special Issue on Hegemonies in CALL

Child-to-child interaction and corrective feedback in a computer mediated L2 class
...learner errors, learner corrective feedback used in response to errors, and learners' repairs. In addition, the errors were examined in relation to three main feedback types and in relation to learn...

by Frank Morris
in Volume 09 Number 1, January 2005

Learning of L2 Japanese through video games
...learners into language classrooms in the first place. Fukunaga (2006) emphasized how JFL learners’ involvement with Japanese popular culture affects their literacy development. Thus, learners who de...

by Kayo Shintaku
in Volume 27 Number 1, 2023

Review of Livemocha
...learners to complete. However, these exercises require memorization more than comprehension. After several tries, even without real understanding of the language, learners can easily get high scores...

by Meei-Ling Liaw
in Volume 15 Number 1, February 2011 Special Issue: Multilateral Online Exchanges for Language and Culture Learning

Flipping the classoom in teaching Chinese as a foreign language
...learners’ academic achievements, attitudes toward the learning experiences, and efforts devoted to the course indicated that the flipped approach enabled students to (a) achieve better learning outc...

by Jia Yang, Chengxu Yin, Wei Wang
in Volume 22 Number 1, February 2018