LANGUAGE LEARNING & TECHNOLOGY
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.

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Showing 181 - 189 results of 189 for Liu

Virtual reality in the Spanish classroom: A longitudinal control-experimental research study
...Liu, C. Dede, R. Huang, & J. Richards (Eds.), Virtual, augmented, and mixed realities in education (pp. 1–16). Springer. https://doi.org/10.1007/978-981-10-5490-7_1 https://www.actfl.org/news/rev...

by Tricia Thrasher, Kara Yarrington, Lorena Alarcon, Elif Varlik
in Volume 30 Number 1, 2026

Feasibility of administering chatbot-based speaking assessment for low-level EFL students
...Liu, X. (2022). Using a smartphone-based chatbot in EFL learners’ oral tasks. International Journal of Mobile and Blended Learning, 14(1), 1–17. https://doi.org/10.4018/IJMBL.299405 http://doi.or...

by Thuy Thi Nguyen, Jungtae Kim
in Volume 29 Number 1, 2025

Does comprehension of L2 television programs improve through regular classroom viewing?
...Liu, Y. T., & Tseng, W. T. (2021). One size fits all? In search of the desirable caption display for second language learners with different caption reliance in listening comprehension. Language T...

by Geòrgia Pujadas, Stuart Webb
in Volume 29 Number 1, 2025

Effects of digital game elements on engagement and vocabulary development
...u, Y. C. (2018). The effects of competitive gaming scenarios and personalised assistance strategies on English vocabulary learning. Journal of Educational Technology & Society, 21(3), 146–158. https...

by Ruofei Zhang, Gary Cheng, Di Zou
in Volume 29 Number 1, 2025

Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate
...Liu (Ed.), English language teaching in China: New approaches, perspectives and standards (pp. 250– 269). Bodmin, UK: Continuum. Peng, J., & Woodrow, L. (2010). Willingness to communicate in English:...

by Hayo Reinders, Sorada Wattana
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Learner interpretations of shared space in multilateral English blogging
...Liu, Sasha Wu, and Claire Yang for their assistance in transcribing and organizing the research data, as well as the anonymous reviewers and the editors at LLT for their invaluable comments on an ea...

by Yu-Feng (Diana) Yang
in Volume 15 Number 1, February 2011 Special Issue: Multilateral Online Exchanges for Language and Culture Learning

Negotiations for meaning in the context of a massively multiplayer online role-playing game
...Liu, M. (2015). An eco-dialogical study of second language learners’ World of Warcraft (WoW) gameplay. Language Sciences, 48, 22–41. https://doi.org/10.1016/j.langsci.2014.10.004 Palmer, D. S. (201...

by Nasser Jabbari, Zohreh R. Eslami
in Volume 27 Number 1, 2023

Technology integration for less commonly taught languages: AI and pedagogical translanguaging
...Liu, Z., Ferianc, M., Treleaven, P., & Rodrigues, M. (2024). Cultural alignment in large language models: An explanatory analysis based on Hofstede's cultural dimensions. arXiv. https://doi.org/10.4...

by Robert Godwin-Jones
in Volume 29 Number 2, February 2025 Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology

Computer-Assisted Pronunciation Training (CAPT): An empirical evaluation of EPSS Multimedia Lab
...Liu, T. C. (2016). The effects on integrating mobile devices with teaching and learning on students’ learning performance: A meta-analysis and research synthesis. Computers & Education, 94, 252–275....

by María de los Ángeles Gómez González, Alfonso Lago Ferreiro
in Volume 28 Number 1, 2024