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Showing 171 - 180 results of 194 for Kim

How competitive, cooperative, and collaborative gamification impacts student learning and engagement
...Kim, D., & Calero Sánchez, X. (2020). Gamifying the foreign language classroom for brain-friendly learning. Foreign Language Annals, 53(4), 686– 703. https://doi.org/10.1111/flan.12490 Sailer, M., H...

by Shen Qiao, Susanna Siu-sze Yeung, Xiaoai Shen, Jac Ka Lok Leung, Davy Tsz Kit Ng, Samual Kai Wah Chu
in Volume 28 Number 1, 2024

The effects of virtual exchanges on oral skills and motivation
...Kim, Y., Lee, H., Cathey, R., Carver, J., & Skalicky, S. (2017). Learner perception of multimodal synchronous computer-mediated communication in foreign language classrooms. Language Teaching Resear...

by Laia Canals
in Volume 24 Number 3, October 2020

The role of arousal in L2 readers’ engagement and comprehension during pedagogical agent–guided online reading
...Kim, D., & Smith, S. D. (2013). Play games or study? Computer games in eBooks to learn English vocabulary. Computers & Education, 69, 274–286. https://doi.org/10.1016/j.compedu.2013.07.015 Sweller...

by Jack Drobisz, Sanghoon Park, Glenn Smith
in Volume 30 Number 1, 2026

The development of EFL learners’ self-efficacy in technology use environments
...Kim, D.-H., Bong, M., & Ahn, H. S. (2013). Examining measurement properties of an English self-efficacy scale for English language learners in Korea. International Journal of Educational Research, 5...

by Xuelian Li, Manzhen Yang
in Volume 30 Number 1, 2026

The effectiveness of app-based and classroom-based instruction on L2 learning and motivation
...Kim, K. M., Maloney, J., Miller, Z. F., & Rawal, H. (2019). Mobile-assisted language learning: A Duolingo case study. ReCALL, 31(3), 293–311. https://doi.org/10.1017/S0958344019000065 Loewen, S., ...

by Beatriz González-Fernández, Inés de la Viña
in Volume 29 Number 1, 2025

Distributed agency in AI-assisted L2 writing
...Kim, & A. Moore (Eds.), Paradoxes of interactivity: Perspectives for media theory, human-computer interaction, and artistic investigations (pp. 62–91). transcript Verlag. https://doi.org/10.14361/97...

by Pin-Hsi Patrick Chen, Yichun Liu
in Volume 30 Number 1, 2026

Language teachers’ professional role identities and classroom technology integration
...Kim & Asbury, 2020; Pretorius & Padmanabhanunni, 2022), it is imperative and important to understand the relationship of role identity and technology integration in the K-12 context. Previous stu...

by Chun Lai, Boning Lyu, Lianjiang Jiang, Yang Gong
in Volume 29 Number 1, 2025

Effects of machine translation on L2 writing proficiency: The complexity accuracy, lexical diversity, and fluency
...Kim, G. E. (2021). Comparing L2 learners’ writing against parallel machine translated texts: Raters’ assessment, linguistic complexity, and errors. System, 96, 1–12. https://doi.10.1016/j.system.202...

by Sangmin-Michelle Lee, Nayeon Kang
in Volume 28 Number 1, 2024

Learning grammar the explorative way: Integrating interactive grammar animations into CALL
...Kim, D., & Calero Sánchez, X. (2020). Gamifying the foreign language classroom for brain-friendly learning. Foreign Language Annals, 53(4), 686–703. https://doi.org/10.1111/flan.12490 Samuda, V., ...

by Daniel Pust
in Volume 30 Number 1, 2026

Developing stealth assessments to assess young Chinese learners' L2 reading comprehension
...Kim, Y. J., Velasquez, G., & Shute, V. J. (2014). How task features impact evidence from assessments embedded in simulations and games. Measurement: Interdisciplinary Research & Perspectives, 12(1–2...

by Frederick J. Poole, Matthew D. Coss, Jody Clarke-Midura
in Volume 29 Number 2, February 2025 Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology