- How competitive, cooperative, and collaborative gamification impacts student learning and engagement
-
...Kim, D., & Calero Sánchez, X. (2020). Gamifying the foreign language classroom
for brain-friendly learning. Foreign Language Annals, 53(4), 686–
703. https://doi.org/10.1111/flan.12490
Sailer, M., H...
by Shen Qiao, Susanna Siu-sze Yeung, Xiaoai Shen, Jac Ka Lok Leung, Davy Tsz Kit Ng, Samual Kai Wah Chu
in Volume 28 Number 1, 2024
- The effects of virtual exchanges on oral skills and motivation
-
...Kim, Y., Lee, H., Cathey, R., Carver, J., & Skalicky, S. (2017). Learner perception of
multimodal synchronous computer-mediated communication in foreign language classrooms.
Language Teaching Resear...
by Laia Canals
in Volume 24 Number 3, October 2020
- The role of arousal in L2 readers’ engagement and comprehension during pedagogical agent–guided online reading
-
...Kim, D., & Smith, S. D. (2013). Play games or study?
Computer games in eBooks to learn English vocabulary. Computers & Education, 69, 274–286.
https://doi.org/10.1016/j.compedu.2013.07.015
Sweller...
by Jack Drobisz, Sanghoon Park, Glenn Smith
in Volume 30 Number 1, 2026
- The development of EFL learners’ self-efficacy in technology use environments
-
...Kim, D.-H., Bong, M., & Ahn, H. S. (2013). Examining measurement properties of an English
self-efficacy scale for English language learners in Korea. International Journal of Educational
Research, 5...
by Xuelian Li, Manzhen Yang
in Volume 30 Number 1, 2026
- The effectiveness of app-based and classroom-based instruction on L2 learning and motivation
-
...Kim, K. M., Maloney, J., Miller, Z. F., & Rawal, H. (2019).
Mobile-assisted language learning: A Duolingo case study. ReCALL, 31(3), 293–311.
https://doi.org/10.1017/S0958344019000065
Loewen, S., ...
by Beatriz González-Fernández, Inés de la Viña
in Volume 29 Number 1, 2025
- Distributed agency in AI-assisted L2 writing
-
...Kim, & A. Moore (Eds.), Paradoxes of interactivity: Perspectives for media
theory, human-computer interaction, and artistic investigations (pp. 62–91). transcript Verlag.
https://doi.org/10.14361/97...
by Pin-Hsi Patrick Chen, Yichun Liu
in Volume 30 Number 1, 2026
- Language teachers’ professional role identities and classroom technology integration
-
...Kim & Asbury, 2020;
Pretorius & Padmanabhanunni, 2022), it is imperative and important to understand the relationship of role
identity and technology integration in the K-12 context.
Previous stu...
by Chun Lai, Boning Lyu, Lianjiang Jiang, Yang Gong
in Volume 29 Number 1, 2025
- Effects of machine translation on L2 writing proficiency: The complexity accuracy, lexical diversity, and fluency
-
...Kim, G. E. (2021). Comparing L2 learners’ writing against parallel machine
translated texts: Raters’ assessment, linguistic complexity, and errors. System, 96, 1–12.
https://doi.10.1016/j.system.202...
by Sangmin-Michelle Lee, Nayeon Kang
in Volume 28 Number 1, 2024
- Learning grammar the explorative way: Integrating interactive grammar animations into CALL
-
...Kim, D., & Calero Sánchez, X. (2020). Gamifying the foreign language classroom
for brain-friendly learning. Foreign Language Annals, 53(4), 686–703.
https://doi.org/10.1111/flan.12490
Samuda, V., ...
by Daniel Pust
in Volume 30 Number 1, 2026
- Developing stealth assessments to assess young Chinese learners' L2 reading comprehension
-
...Kim, Y. J., Velasquez, G., & Shute, V. J. (2014). How task features impact evidence from
assessments embedded in simulations and games. Measurement: Interdisciplinary Research &
Perspectives, 12(1–2...
by Frederick J. Poole, Matthew D. Coss, Jody Clarke-Midura
in Volume 29 Number 2, February 2025 Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology