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Showing 441 - 450 results of 610 for Assessment/Testing

Direct and indirect access to corpora: An exploratory case study comparing students’ error correction and learning strategy use in L2 writing
Language Learning & Technology http://llt.msu.edu/issues/february2014/yoonjo.pdf February 2014, Volume 18, Number 1 pp. 96–117 Copyright © 2014, ISSN 1094-3501 96 DIRECT AND INDIRECT ACCESS TO ...

by Hyunsook Yoon, JungWon Jo
in Volume 18 Number 1, February 2014

Review of The Oxford Dictionary of American English
Language Learning & Technology http://llt.msu.edu/vol10num1/review2/ January 2006, Volume 10, Number 1 pp. 25-29 Copyright © 2006, ISSN 1094-3501 25 REVIEW OF THE OXFORD DICTIONARY OF AMERICAN ...

by Marlise Horst, Tom Cobb
in Volume 10 Number 1, January 2006

Looking back and ahead: 20 years of technologies for language learning
Language Learning & Technology http://llt.msu.edu/issues/june2016/emerging.pdf June 2016, Volume 20, Number 2 pp. 5–12 Copyright © 2016, ISSN 1094-3501 5 EMERGING TECHNOLOGIES LOOKING BACK AND...

by Robert Godwin-Jones
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology

Eye tracking as a measure of noticing: A study of explicit recasts in SCMC
Language Learning & Technology http://llt.msu.edu/issues/october2012/smith.pdf October 2012, Volume 16, Number 3 pp. 53–81 Copyright © 2012, ISSN 1094-3501 53 EYE TRACKING AS A MEASURE OF NOTIC...

by Bryan Smith
in Volume 16 Number 3, October 2012

Does Second Life improve Mandarin learning by overseas Chinese students?
Language Learning & Technology http://llt.msu.edu/issues/june2014/action2.pdf June 2014, Volume 18, Number 2 pp. 36–56 Copyright © 2014, ISSN 1094-3501 36 DOES SECOND LIFE IMPROVE MANDARIN LEAR...

by Yu-Ju Lan
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Negotiations for meaning in the context of a massively multiplayer online role-playing game
Language Learning & Technology 2023, Volume 27, Issue 1 ISSN 1094-3501 CC BY-NC-ND pp. 1–28 ARTICLE Negotiations for meaning in the context of a massively multiplayer online role-playing ...

by Nasser Jabbari, Zohreh R. Eslami
in Volume 27 Number 1, 2023

Power within blended language learning programs in Japan
Language Learning & Technology http://llt.msu.edu/issues/june2012/hinkelmangruba.pdf June 2012, Volume 16, Number 2 pp. 46–64 Copyright © 2012, ISSN 1094-3501 46 POWER WITHIN BLENDED LANGUAGE L...

by Don Hinkelman, Paul Gruba
in Volume 16 Number 2, June 2012 Special Issue on Hegemonies in CALL

Conversations—and negotiated interaction—in text and voice chat rooms
Language Learning & Technology http://llt.msu.edu/vol9num3/jepson/ September 2005, Volume 9, Number 3 pp. 79-98 Copyright © 2005, ISSN 1094-3501 79 CONVERSATIONS -- AND NEGOTIATED INTERACTION -...

by Kevin Jepson
in Volume 09 Number 3, September 2005 Special Issue on Technology and Oral Language Development

Manipulating L2 learners' online dictionary use and its effect on L2 word retention
Language Learning & Technology http://llt.msu.edu/vol11num2/peters/ June 2007, Volume 11, Number 2 pp. 36-58 Copyright © 2007, ISSN 1094-3501 36 MANIPULATING L2 LEARNERS' ONLINE DICTIONARY USE ...

by Elke Peters
in Volume 11 Number 2, June 2007

Individual versus interactive task-based performance through voice-based computer-mediated communication
Language Learning & Technology http://llt.msu.edu/issues/october2016/granena.pdf October 2016, Volume 20, Number 3 pp. 40–59 Copyright © 2016, ISSN 1094-3501 40 INDIVIDUAL VERSUS INTERACTIVE TA...

by Gisela Granena
in Volume 20 Number 3, October 2016