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Showing 21 - 28 results of 28 for Sundqvist

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...Sundqvist Yao-Ting Sung Tetyana Sydorenko Liss Kerstin Sylvén Dara Tafazoli Naoko Taguchi Alan Taylor Amy Thompson Ron Thomson Anna Turula Rose van der Zwaard Ilona Vandergriff Boris Vazqu...

in Volume 25 Number 1, February 2021 Special Issue: Big Data in Language Education & Research

Announcements and news from our sponsors
...Sundqvist Prof. Tetyana Sydorenko Dr. Julie Sykes Dr. Naoko Taguchi Mr. Chiachieh Tang Dr. Joshua Thoms Prof. Ron Thomson Dr. Constanza Tolosa Dr. Sheng-Shiang Tseng Prof. Vincenza Tudini Dr...

in Volume 24 Number 1, February 2020

Riding the digital wilds: Learner autonomy and informal language learning
...undqvist & Sylvén, 2016). Indeed, users, or learners of English, enthusiastically embraced pop culture as an avenue toward L2 development that was both entertaining and effective. The influence of...

by Robert Godwin-Jones
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Games in language learning: Opportunities and challenges
...Sundqvist & Sylvén, 2012). Certainly, one of the clear findings of game studies is that user training is mandated if there are likely to be novice users, particularly if the game offers some level o...

by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Emerging spaces for language learning: AI bots, ambient intelligence, and the metaverse
...Sundqvist & Sylvén, 2016). Another opportunity is through online gaming (Scholz & Schulze, 2017); collaborative activities in gaming have been shown to be beneficial. In one recent study, English l...

by Robert Godwin-Jones
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

Big data and language learning: Opportunities and challenges
...Sundqvist & Sylvén, 2016). Now, AI researchers and data scientists are in a way duplicating that process on a massive scale, collecting an enormous volume of language and using a series of powerful ...

by Robert Godwin-Jones
in Volume 25 Number 1, February 2021 Special Issue: Big Data in Language Education & Research

Digital-gaming trajectories and second language development
...Sundqvist & Sylvén, 2012). Due to the importance placed on collaboration between players and the challenging nature of the game itself, language and communication is at the forefront of a player’s e...

by Kyle W. Scholz, Mathias Schulze
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Building the porous classroom: An expanded model for blended language learning
...Sundqvist & Sylvén, 2016). In fact, there has been evidence of improved progress of “self-directed fully autonomous” learners over those in language classrooms (Cole & Vanderplank, 2016). It should...

by Robert Godwin-Jones
in Volume 24 Number 3, October 2020