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Showing 1 - 10 results of 112 for Fan

Fan translation of games, anime, and fanfiction
...fan activity (fan translation of games, fansubbing, fanfiction) and (b) not-for-profit activities (translation of software into local languages). Regarding the fan translation of games (fan-made aud...

by Boris Vazquez-Calvo, Leticia T. Zhang, Mariona Pascual, Daniel Cassany
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Bronies learning English in the digital wild
...fan practices in English. Applying digital ethnography, we describe six different cases of adult MLP fans. They both consume and create products such as fanfiction, translations, and fandubbing in d...

by Liudmila Shafirova, Daniel Cassany
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

What are the digital wilds?
...fan practices. These fan practices included the viewing of episodes, the posting of and commenting on fanart, the collaborative translation of fanfiction from Russian into English, or the fandubbing...

by Shannon Sauro, Katerina Zourou
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Learning of L2 Japanese through video games
...fandoms in digital literacies. Particularly, the surveys analyzed JLP participants’ experiences with fan-translated games and fan community sites. A language breakdown of these fan-translated games ...

by Kayo Shintaku
in Volume 27 Number 1, 2023

Modelling students’ emotional engagement in AI-augmented English reading: Mediation of AI learning interest and reading enjoyment
...Fan 137 and difficulties and is key to sustaining AI-assisted learning (Lee, 2021). Research on learners' AI learning interest is still in its infancy, with limited studies exploring ...

by Honggang Liu, Jiqun Fan
in Volume 30 Number 2, Special Issue: Emotional CALL

Incorporating digital multimodal composing into game-enhanced language learning
Language Learning & Technology June 2026, Volume 30, Issue 2 ISSN 1094-3501 CC BY-NC-ND pp. 180–199 ARTICLE * Corresponding Author: Qin Fan, qqelvia@hotmail.com Incorporating digi...

by Ke Li, Mark Peterson, Qin Fan
in Volume 30 Number 2, Special Issue: Emotional CALL

Review of Online world language instruction training and assessment: An ecological approach
...Fan, The University of Melbourne Online world language instruction training and assessment: An ecological approach King Ramírez, C., Lafford, B. A., & Wermers, J. E. 2021 ISBN: 9781647121051 U...

by Yaqian Zhang, Jason Fan
in Volume 28 Number 1, 2024

Twenty-five years of computer-assisted language learning: A topic modeling analysis
...Fan Su 181 Table 7 Top Discriminating Terms for Each Topic Labels Representative terms DMC dmc, identity, networking, community, gaming, fan, digital, project, space, socialization, intercultu...

by Xieling Chen, Di Zou, Haoran R. Xie, Fan Su
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Twenty-five years of digital literacies in CALL
...fan fiction offers a clear link between reading and writing (in the case of fan fiction based on popular texts) or listening and writing (in the case of fan fiction based on movies and television sh...

by Richard Kern
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Announcements
...fans? It’s one of the best ways to hear about the latest news, publications, conferences, workshops, and resources we offer. Just click on the “Like” button to become a fan. For those who prefer get...

in Volume 19 Number 2, June 2015