LANGUAGE LEARNING & TECHNOLOGY
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.

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Showing 191 - 200 results of 517 for Human-Computer Interaction

The impact of technology-enhanced language learning environments on second language learners’ willingness to communicate: A systematic review of empirical studies from 2012 to 2023
...interaction, multilingual interaction, authentic interaction, real-time chatting, multimodal immersive web environments, controlling the pace and content Learner-content interaction EFL learners e...

by Huan Huang, Michael Li
in Volume 28 Number 1, 2024

Twenty-five years of digital literacies in CALL
...interaction with games, interaction through games, interaction around games, and interaction about games) that can further the development of learners’ language abilities and digital discourse abili...

by Richard Kern
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Impact of mobile virtual reality on EFL learners’ listening comprehension
...Interaction Hypothesis that interaction contributes directly to language acquisition. By contrast, the walkthrough video content proceeded linearly without interaction. The video watchers, as overhe...

by Tzu-Yu Tai
in Volume 26 Number 1, 2022

Rethinking transfer: Learning from CALL teacher education as consequential transition
...interaction between coursework and the classroom, (c) factors affecting technology use, and (d) professional development in technology use (pp. 108-109). Ertmer (1999), on the other hand, argued tha...

by Chin-chi Chao
in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL

Guest editor commentary
...interaction in Second Life. ReCALL, 24(1), 20–39. Peterson, M. (2013). Computer games and language learning. New York, NY: Palgrave Macmillan. Phillips, M. (1987). Potential paradigms and possible p...

by Jonathon Reinhardt, Julie Sykes
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Virtual Museums on the Web: El Museo Thyssen-Bornemisza
Language Learning & Technology http://llt.msu.edu/vol8num3/net/ September 2004, Volume 8, Number 3 pp. 3-8 Copyright © 2004, ISSN 1094-3501 3 ON THE NET Virtual Museums on the Web: El Museo Thyssen-Bo...

by Jean W. LeLoup, Robert Ponterio
in Volume 08 Number 3, September 2004 Special Section on Global English(es)

First- and second-language subtitles and cognitive load: An EEG study
...Interaction Effects of Subtitle Type and Video Difficulty on Cognitive Load According to the EEG and self-report questionnaire results, neither subtitle type nor video difficulty had an interaction ...

by Taegang Lee, Yoohyoung Lee, Sungmook Choi
in Volume 29 Number 1, 2025

Review of Conexiones: Interactive CD-ROM
Language Learning & Technology http://llt.msu.edu/vol4num1/review3/default.html May 2000, Volume 4, Number 1 pp. 24-29 online (page numbers in PDF differ and should not be used for reference) C...

by Karina Collentine
in Volume 04 Number 1, May 2000 Special Issue The Role of Computer Technology in Second Language Acquisition Research (Part 2)

Mobile-assisted language learning: A selected annotated bibliography of implementation studies 1994–2012
...Human-Computer Interaction with Mobile Devices and Service (MobileHCI ’2011) (pp. 95–104). New York, NY: Association for Computing Machinery. Retrievable from http://delivery.acm.org This Canadian...

by Jack Burston
in Volume 17 Number 3, October 2013 Special Issue on MALL

Fostering intercultural sensitivity in language learning: Quality talk in telecollaboration
...interaction engagement, (b) respect for cultural differences, (c) interaction confidence, (d) interaction enjoyment, and (e) interaction attentiveness. By employing the paired samples t test, we ana...

by Huey-Jye You, Hui-Chin Yeh, Grace Yue Qi
in Volume 29 Number 1, 2025