- Contextual EFL learning in a 3D virtual environment
-
...Chiu, 2014). Teaching by such de-contextual approach tends to fail in developing EFL learners’
pragmatic competency. Sequentially, EFL learners are usually frightened while trying to use English in
...
by Yu-Ju Lan
in Volume 19 Number 2, June 2015
- Review of Digital language learning and teaching: Research, theory, and practice
-
...Chiu reports on an attitudinal study that focuses on Chinese doctoral students’
attitudes and beliefs regarding the implementation of blended learning (BL) in an academic English
writing course. The...
by Ayşe Merzifonluoğlu, Talip Gonulal
in Volume 22 Number 1, February 2018
- The impact of technology-enhanced language learning environments on second language learners’ willingness to communicate: A systematic review of empirical studies from 2012 to 2023
-
...Chiu, 2023), the innovative use of TELLEs in language learning presented a
transformative approach.
Likewise, the analysis showed that digital games, VR, and simulated environments enhanced WTC by ...
by Huan Huang, Michael Li
in Volume 28 Number 1, 2024
- Online learning negotiation: Native-speaker versus nonnative speaker teachers and Vietnamese EFL learners
-
...Chiu et al., 2007). Yet, technology now can allow anyone with an
Internet connection access to real conversations with English speakers worldwide.
Online classes with English teachers both native an...
by Pham Kim Chi, Nguyen Van Loi
in Volume 24 Number 3, October 2020
- Google Translate as a tool for self-directed language learning
-
...Chiu et al., 2007). Since learners perceive ASR as useful and enjoyable, it is
possible to conjecture that these traits will motivate them to use the tool more regularly. We interpret these
traits a...
by Catharina van Lieshout, Walcir Cardoso
in Volume 26 Number 1, 2022
- A systematic review of research on AI in language education: Current status and future implications
-
...Chiu (2023) specifically examined intelligent computer-
assisted language learning from an instructional design perspective, providing principles and guidelines
for practical applications in language...
by Meina Zhu, Chaoran Wang
in Volume 29 Number 1, 2025
- Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
-
...Chiu, Kao, & Reynolds, 2012). Their conclusion aligns with
suggestions by others, for example, that massively multiplayer online games (MMOs) may be particularly
beneficial for L2 learning (e.g., Pe...
by Pia Sundqvist
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- A Framework for Developing Self-Directed Technology Use for Language Learning
-
...Chiu,
2009), since efficacy beliefs are the foundation of human agency (Bandura, 2001). Rahimi and Katal
(2012) found that English language learners’ experience and familiarity with podcasts predict...
by Chun Lai
in Volume 17 Number 2, June 2013
- Exploring the blended learning design for argumentative writing
-
...Chiu, K. F. (2018). Improving argumentative writing: Effects of a blended
learning approach and gamification. Language Learning &Technology, 22(1), 97–118. Retrieved from
https://www.lltjournal.org/...
by Tan Jin, Yanfang Su, Jun Lei
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics
- Establishing an empirical link between computer-mediated communication (CMC) and SLA: A meta-analysis of the research
-
...Chiu & Savignon, 2006; Iwasaki & Oliver, 2003; Sauro, 2009) has examined
the occurrence of self-repair or feedback types in different CMC environments, which provide learners
with different tools to...
by Huifen Lin
in Volume 18 Number 3, October 2014