LANGUAGE LEARNING & TECHNOLOGY
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.

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Showing 51 - 60 results of 376 for Mobile Learning

Towards transparent computing: Content authoring using open standards
...learning Example of an HTML5 language learning game (from Shai Shapira) • HTML5 Hackathon - building a Language Learning App YouTube video • BlahBlahLearning takes the winning prize at Onswipe's ...

by Robert Godwin-Jones
in Volume 18 Number 1, February 2014

Ubiquitous learning: Determinants impacting learners’ satisfaction and performance with smartphones
...learning by comparing four learning environments (desktop-assisted learning, m-learning, pervasive learning, and u-learning) and classified pervasive learning and m-learning as u-learning. Casey (20...

by Hee-Jung Jung
in Volume 18 Number 3, October 2014

Integrating technology into study abroad
...Mobile blogs in language learning: Making the most of informal and situated learning opportunities. RECALL Journal, 21(1), 96–112. Dahlstrom, E., Brooks, D., Grajek, S., & Reeves, J. (2015). ECAR St...

by Robert Godwin-Jones
in Volume 20 Number 1, February 2016

Effect of using texting on vocabulary instruction for English learners
...learning. Of the 15 intervention studies, 14 reported significant learning gains after the intervention using SMS, MMS or short email messages via mobile phone to support vocabulary or idiom learnin...

by Jia Li, Jim Cummins
in Volume 23 Number 2, June 2019

The evolving roles of language teachers: Trained coders, local researchers, global citizens
...mobile in mind when thinking about making learning resources available students will surely be of growing importance. In the mobile space, another area of importance is understanding the nature of m...

by Robert Godwin-Jones
in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL

Games in language learning: Opportunities and challenges
...learning and literacy. New York, NY: Palgrave Macmillan. Holden, C. & Sykes, J. (2011). Leveraging mobile games for place-based language learning. International Journal of Game-Based Learning (IJG...

by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Mobile computing and language learning
...Mobile Computing and Language Learning Robert Godwin-Jones Virginia Comonwealth University Contents: • Laptops and Multimedia • Handhelds and Palmtops • Digital Images, Sound, and Video • Connectivity...

by Robert Godwin-Jones
in Volume 02 Number 2, January 1999

Review of LearningBranch
...LearningBranch Product Type: Learning Management System Media Format: HTML5 Cloud-Based Cost: $3–$20 per user; $15–$39 per commercial course Developer: LearningBranch Available from https://www.l...

by Jack Burston
in Volume 23 Number 2, June 2019

Call for papers for a special issue on Extended Reality (XR) in Language Learning
...Mobile AR trails and games for authentic language learning. In Y. Zhang & D. Cristol (Eds.), Handbook of mobile teaching and learning (2nd ed., pp. 1–16). Springer. Pegrum, M. (2019b). Mobile lense...

by Mark Pegrum, Yu-Ju Lan
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

The effectiveness of Duolingo in developing receptive and productive language knowledge and proficiency
...learning. Many apps also use gamification to make learning engaging and fun, boosting user engagement (Shortt et al., 2023). Online and mobile-based language learning (MALL) offers a unique learnin...

by Bryan Smith, Xiangying Jiang, Ryan Peters
in Volume 28 Number 1, 2024