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Showing 51 - 60 results of 331 for Mobile Learning

Games in language learning: Opportunities and challenges
...learning and literacy. New York, NY: Palgrave Macmillan. Holden, C. & Sykes, J. (2011). Leveraging mobile games for place-based language learning. International Journal of Game-Based Learning (IJG...

by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

The evolving roles of language teachers: Trained coders, local researchers, global citizens
...mobile in mind when thinking about making learning resources available students will surely be of growing importance. In the mobile space, another area of importance is understanding the nature of m...

by Robert Godwin-Jones
in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL

Effect of using texting on vocabulary instruction for English learners
...learning. Of the 15 intervention studies, 14 reported significant learning gains after the intervention using SMS, MMS or short email messages via mobile phone to support vocabulary or idiom learnin...

by Jia Li, Jim Cummins
in Volume 23 Number 2, June 2019

Mobile computing and language learning
...Mobile Computing and Language Learning Robert Godwin-Jones Virginia Comonwealth University Contents: • Laptops and Multimedia • Handhelds and Palmtops • Digital Images, Sound, and Video • Connectivity...

by Robert Godwin-Jones
in Volume 02 Number 2, January 1999

Review of LearningBranch
...LearningBranch Product Type: Learning Management System Media Format: HTML5 Cloud-Based Cost: $3–$20 per user; $15–$39 per commercial course Developer: LearningBranch Available from https://www.l...

by Jack Burston
in Volume 23 Number 2, June 2019

Call for papers for a special issue on Extended Reality (XR) in Language Learning
...Mobile AR trails and games for authentic language learning. In Y. Zhang & D. Cristol (Eds.), Handbook of mobile teaching and learning (2nd ed., pp. 1–16). Springer. Pegrum, M. (2019b). Mobile lense...

by Mark Pegrum, Yu-Ju Lan
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Extended reality (XR) in language learning: Developments and directions
...Mobile AR trails and games for authentic language learning. In Y. Zhang & D. Cristol (Eds.), Handbook of mobile teaching and learning (2nd ed.). Springer. Pegrum, M. (2019b). Mobile lenses on learn...

by Mark Pegrum, Yu-Ju Lan
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning

The effectiveness of Duolingo in developing receptive and productive language knowledge and proficiency
...learning. Many apps also use gamification to make learning engaging and fun, boosting user engagement (Shortt et al., 2023). Online and mobile-based language learning (MALL) offers a unique learnin...

by Bryan Smith, Xiangying Jiang, Ryan Peters
in Volume 28 Number 1, 2024

Emerging spaces for language learning: AI bots, ambient intelligence, and the metaverse
...learning: From annotated vocabulary to place- based mobile games. Language Learning & Technology, 20(3), 9–19. http://dx.doi.org/10125/44475 Godwin-Jones, R. (2017). Smartphones and language learning...

by Robert Godwin-Jones
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

From the editors
...mobile language learning" by Nian-Shing Chen, Sheng-Wen Hsieh, and Kinshuk addresses the issue of content adaptation in mobile language learning environments. Their study suggests that providing le...

by Dorothy Chun, Irene Thompson
in Volume 12 Number 3, October 2008