- The effect of interactivity with a music video game on second language vocabulary recall
-
...Wagner (2009) found that language learners’ attitude and self-efficacy towards their second
language improved through the use of tools to communicate with native speakers to complete quests in a
Jon...
by Jonathan deHaan, W. Michael Reed, Katsuko Kuwanda
in Volume 14 Number 2, June 2010 Special Issue On Technology And Learning Vocabulary
- Does the test work? Evaluating a web-based language placement test
-
...Wagner, 2010). Thus, WBLT is becoming more widely used in many high-stakes standardized
language proficiency exams, such as the Test of English as a Foreign Language Internet-based Test
(TOEFL iBT) ...
by Avizia Y. Long, Sun-Young Shin, Kimberly Geeslin, Erik W. Willis
in Volume 22 Number 1, February 2018
- Data-Informed language learning
-
...Wagner,
2010).
Weisser’s site has a separate section on the web as corpus resource. In fact, a number of studies have focused
on this possibility (Boulton, 2010; Frankenberg-Garcia, 2005; Geluso, 2...
by Robert Godwin-Jones
in Volume 21 Number 3, October 2017 Special Issue on Corpora in Language Learning and Teaching
- Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
-
...Wagner (2004), “the real potential for a social approach to language learning lies outside
the classroom” (p. 615). It is central for L2 development that learners get the chance to participate in
re...
by Pia Sundqvist
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Negotiations for meaning in the context of a massively multiplayer online role-playing game
-
...Wagner, M. (2009a). Attitude and self-efficacy change:
English language learning in virtual worlds. CALICO Journal, 27(1), 205–231.
http://www.jstor.org/stable/calicojournal.27.1.205
Zheng, D., You...
by Nasser Jabbari, Zohreh R. Eslami
in Volume 27 Number 1, 2023
- Emerging spaces for language learning: AI bots, ambient intelligence, and the metaverse
-
...Wagner, 2015, p. 291). Those findings can inform technology-
mediated communication, whether that be gestures in a VR environment (Biener et al., 2021; in this issue,
Chen & Sevilla-Pavón, 2023; Váz...
by Robert Godwin-Jones
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL
- The types and effects of peer native speakers’ feedback on CMC
-
...Wagner, 1997; O’Dowd, 2003, 2006), (b) the cultural influences on online communication
(Thorne, 2003), and (c) the concept of literacy as applied to digital communication tools (Chen, 2006), the
int...
by María Belén Díez-Bedmar, Pascual Pérez-Paredes
in Volume 16 Number 1, February 2012
- Technology integration for less commonly taught languages: AI and pedagogical translanguaging
-
...Wagner, 2017), sending an important message to younger speakers that
tribal languages fit into their familiar media landscape and can be part of their real lives (Meighan, 2021).
Romero (2021) pro...
by Robert Godwin-Jones
in Volume 29 Number 2, February 2025 Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology
- Bridging the communication divide: CMC and deaf individuals’ literacy skills
-
...Wagner, M., Knokey, A. -M., Marder , C., Nagle, K., Shaver, D., . . . Schwarting, M.
(2011). The post-high school outcomes of young adults with disabilities up to 8 years after high school. A
report...
by Carrie Lou Garberoglio, Duncan Dickson, Stephanie Cawthon, Mark Bond
in Volume 19 Number 2, June 2015
- Becoming little scientists: Technologically-enhanced project-based language learning
-
...Wagner (Eds.), Second language conversations (pp. 221–245). London,
UK: Continuum.
Poehner, M., & Lantolf, J. (2005). Dynamic assessment in the language classroom. Language Teaching
Research, 9(3),...
by Melinda Dooly, Randall Sadler
in Volume 20 Number 1, February 2016