- Design principles and architecture of a second language learning chatbot
-
...social chatbot, XiaoIce (Zhou et al., 2020), was introduced as an
open-domain conversation chatbot for Chinese speakers, which seems closest to “General AI.”
In this project, we aimed to develop a ...
by Heyoung Kim, Hyejin Yang, Dongkwang Shin, Jang Ho Lee
in Volume 26 Number 1, 2022
- Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
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...social interaction (SSI) model for classification. In this model, the potential for L2 English
learning is hypothesized to be greater as the scale of the in-game social interaction grows larger. This...
by Pia Sundqvist
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Raising students' awareness of cross-cultural contrastive rhetoric via an e-learning course
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...social dimension of learning, making writing classes more collaborative with
students being more active by, for example, taking the initiative in discussions. This social dimension of
constructivist...
by Minjie Xing, Jinghui Wang, Kenneth Spencer
in Volume 12 Number 2, June 2008 Special Issue On Technology And Learning To Write
- Online learning negotiation: Native-speaker versus nonnative speaker teachers and Vietnamese EFL learners
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...social behaviour that occurs when one person communicates with another
(Ellis, 2003). By this, interaction may take different functions depending on the context and the needs
of communicators.
In t...
by Pham Kim Chi, Nguyen Van Loi
in Volume 24 Number 3, October 2020
- Item-level learning analytics: Ensuring quality in an online French course
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...social
structure and pedagogy as a pathway to scaling learning analytics in MOOCs: An exploratory
study. Journal of Computer Assisted Learning, 32(3), 244–266.
Greller, W., & Drachsler, H. (2012). ...
by Bonnie L. Youngs
in Volume 25 Number 1, February 2021 Special Issue: Big Data in Language Education & Research
- Digital game-based learning’s effectiveness on EFL learners’ receptive and productive vocabulary knowledge
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...social media (e.g., WeChat).
Similar to Match, Gravity (Figure 1) is also a single-player game, but it focuses on both receptive and
productive vocabularies. The target vocabulary is embedded in as...
by Wen Jia, Liping Zhang, Austin Pack, Yi Guan, Bin Zou
in Volume 28 Number 1, 2024
- Qualitative research in CALL
-
...social science research: An integrated approach.
New York, NY: Longman.
Lazaraton, A. (2002). A qualitative approach to the validation of oral language tests. Cambridge, UK:
Cambridge University Pre...
by Mike Levy, Paul J. Moore
in Volume 22 Number 2, June 2018 Special Issue on Qualitative Research in CALL
- The role of offline metalanguage talk in asynchronous computer-mediated communication
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...social interaction and then internalized through private speech. According to this
view, learning occurs in collaborative dialogues where learners, with their partners' assistance, are able to
bridg...
by Keiko Kitade
in Volume 12 Number 1, February 2008
- Methodological innovation for the study of request production in telecollaboration
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...social parameters
(Golato, 2003). As it more closely approximates authentic spoken discourse than data gathered from written
or oral DCTs (Kasper, 2000; Sasaki, 1998; Yuan, 2001), another instrument...
by Joseph D. Cunningham
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- Technology-mediated TBLT and language development for beginning learners of Vietnamese
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...socializing with their family members but who have not fully achieved fluency in their L1 because
they switched to the dominant language (Valdés, 2001). Because of their differences in linguistic, cu...
by Hoa T. Vinh Le, Nicole Ziegler
in Volume 29 Number 2, February 2025 Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology