- Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
-
...Peterson, 2012; Rankin, Gold, & Gooch, 2006). MMOs are played on
commercial international servers and involve hundreds and even thousands of players in simultaneous
gameplay.
So, how can gaming and...
by Pia Sundqvist
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Early effects of technology on the oklahoma choctaw language community
-
...Peterson, 1979).
ABOUT THE AUTHOR
Marcia Haag is Assistant Professor of Linguistics in the Department of Modern Language, Literatures,
and Linguistics at the University of Oklahoma, and a linguistic c...
by Marcia Haag, F. Wayne Coston
in Volume 06 Number 2, May 2002 Special Issue Technology and Indigenous Languages
- “Thanks, shokran, gracias”: Translingual practices in a Facebook group
-
...Peterson, 2002). As people from different countries
and diverse language backgrounds have increasing access to others through social networking,
technologically-mediated spaces are now serving as ne...
by Derya Kulavuz-Onal, Camilla Vásquez
in Volume 22 Number 1, February 2018
- Facebook-photovoice interface: Empowering non-native pre-service English language teachers
-
...Peterson & Showalter, 2006; Yang &
Chen, 2007).
Limitations
A limitation of the study was the compulsory participation of students registered in the course. Initially
three students had initial ...
by Jessie Grace U. Rubrico, Fatimah Hashim
in Volume 18 Number 3, October 2014
- Bridging the communication divide: CMC and deaf individuals’ literacy skills
-
...Peterson, Pisoni, & Miyamono, 2010). Even when a deaf child uses spoken
English in school, language delays that are similar to English language learners are present (Antia, Reed,
& Kreimeyer, 2005)....
by Carrie Lou Garberoglio, Duncan Dickson, Stephanie Cawthon, Mark Bond
in Volume 19 Number 2, June 2015
- Game-based instruction of pragmatics: Learning request-making through perlocutionary effects
-
...Peterson, 2012). This study belongs to the
former group, implementing game-based learning and assessing its effects. According to Sykes and
Reinhardt (2012), game-based learning involves designing a...
by Naoko Taguchi
in Volume 27 Number 1, 2023
- Twenty-five years of digital literacies in CALL
-
...Peterson, 2014; Yi et al., 2020) that have been
devoted to the topic. My intention here is not to provide yet another review of this area of research and
pedagogy, but rather to highlight some of th...
by Richard Kern
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL
- The role of technology in SLA research
-
...Peterson (2010)
examined the underlying psycholinguistic and sociocultural constructs for using games and simulations
for language learning in seven influential studies. Key findings of the studies ...
by Dorothy M. Chun
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology
- The role of tasks in promoting intercultural learning in electronic learning networks
-
...Peterson, 1997, p. 31). To date, however,
there has been little research on language learning environments that try to facilitate intercultural learning
by means of establishing international learni...
by Andreas Müller-Hartmann
in Volume 04 Number 2, September 2000 Special Issue Literacies and Technologies
- Online Learning: Patterns of Engagement and Interaction Among In-Service Teachers
-
...Peterson at
http://www.jaist.ac.jp/~mark/articlenetworking.html
In the discussion Peterson outlined some views held by critics who feel that instead of promoting
autonomy, the computer-mediated commun...
by Faridah Pawan, Trena M. Paulus, Semon Yalcin, Ching-Fen Chang
in Volume 07 Number 3, September 2003 Special Issue Distance Learning