LANGUAGE LEARNING & TECHNOLOGY
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.

Search

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Ç Ł Ş

Showing 331 - 340 results of 397 for Game-based Learning and Teaching

Fostering computer-mediated L2 interaction beyond the classroom
...Teaching & Researching: Computer-Assisted Language Learning (2nd ed.). Essex: Pearson Education Limited. . Benson, P. (2006). Autonomy in language teaching and learning. Language Teaching, 40, 21–4...

by Keith Barrs
in Volume 16 Number 1, February 2012

The effectiveness of app-based and classroom-based instruction on L2 learning and motivation
...learning and motivation. Language Learning & Technology, 29(1), 1–18. https://doi.org/10.64152/10125/73656 Introduction Computer and mobile-assisted language learning (CALL and MALL respectively...

by Beatriz González-Fernández, Inés de la Viña
in Volume 29 Number 1, 2025

Adolescent English learners’ language development in technology-enhanced classrooms
...and expand their understanding of concepts); Instructional Dialogue (capturing the distribution and use of questions and dialogue to build student understanding of content and language); and Instruct...

by Avery Carhill-Poza, Jie Chen
in Volume 24 Number 3, October 2020

Collaborative E-Mail Exchange for Teaching Secondary ESL: A Case Study in Hong Kong
...ANDO") Variables: CANDO1, CANDO2, CANDO3, CANDO4, CANDO5, CANDO6, CANDO7, CANDO8, CANDO9 0.8067 Variables: CANDO1, CANDO2, CANDO3, CANDO4, CANDO6, CANDO7, CANDO8, CANDO9 (Remove CANDO5) 0.8177 2. Self...

by Roseanne Greenfield
in Volume 07 Number 1, January 2003

Twitter-based EFL pronunciation instruction
...teaching and learning styles. Regarding foreign language learning, hybrid or blended learning “generally implies a learning space where instruction takes place in a traditional classroom setting and...

by José Antonio Mompean, Jonás Fouz-González
in Volume 20 Number 1, February 2016

Facilitating participation: Teacher roles in a multiuser virtual learning environment
...learning and teaching. Oxford, UK: Oxford University Press. Good, J., Howland, K., & Thackray, L. (2008). Problem-based learning spanning real and virtual words: A case study in Second Life. Researc...

by Airong Wang
in Volume 19 Number 2, June 2015

Effects on learning logographic character formation in computer-assisted handwriting instruction
...teaching and learning of character handwriting are provided based on the empirical results. Keywords: Computer-Assisted Language Learning, Language Teaching Methodology, Multimedia, Writing INTROD...

by Chen-hui Tsai, Chin-Hwa Kuo, Wen-Bing Horng, Chun-Wen Chen
in Volume 16 Number 1, February 2012

Review of Second-Language Discourse in the Digital World: Linguistic and Social Practices in and beyond the Networked Classroom.
...and language learning, summarizes L2 users’ primary activities in CMD spaces: talking about learning (e.g., emotions, processes, and strategies), using the L2, and talking about the L2 (forms and me...

by Kristen Michelson
in Volume 21 Number 2, June 2017

The Internet as a Glocal Discourse Environment
...and hybrid forms of representation and identity, and new spatial and temporal relations generated by the technologically enhanced "flows" of bodies, capital, and discourse that characterize economic a...

by Dimitris Koutsogiannis, Bessie Mitsikopoulou
in Volume 08 Number 3, September 2004 Special Section on Global English(es)

Effects of captioning on video comprehension and incidental vocabulary learning
...and vocabulary learning and tried to discover which factors affect comprehension and chances for word learning. In a series of studies, Webb (2010, 2011) and Webb and Rodgers (2009) investigated the...

by Maribel Montero Perez, Elke Peters, Geraldine Clarebout, Piet Desmet
in Volume 18 Number 1, February 2014