- From the special issue editor
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...Thorne examines the impact of culturally embedded uses of particular Internet
communication tools on the outcome of telecollaboration from a cultural-historical
perspective (e.g., Bruner, 1995; Rommet...
by Julie A. Belz
in Volume 07 Number 2, May 2003 Special Issue Telecollaboration
- Critical incidents and cultures-of-use in a Hong Kong–Germany telecollaboration
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...Thorne,
2003) in Hong Kong and German socio-institutional contexts. In recently revisiting his article, Thorne
(2016b) has noted that “[a]s people interact with tools across contexts and time, the t...
by Carolin Fuchs
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education
- Wikipedia writing as praxis: Computer-mediated socialization of second-language writers
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...Thorne,
2008; Thorne & Black, 2007). Learner writers can successfully integrate a sense of authorship into their
English writer identities by positioning themselves as communicators within a Web 2.0...
by Brian W. King
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning
- Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
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...Thorne, Fischer, & Lu, 2012). It may be added that
“language is not learned only from or through games, but as constitutive of the ecology of the broader
discourses surrounding games” (Reinhardt & T...
by Pia Sundqvist
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- New developments in virtual exchange in foreign language education
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...Thorne, S. L. (2003). Artifacts and cultures-of-use in intercultural communication. Language Learning &
Technology, 7(2), 38–67
Thorne, S. L. (2016). Cultures-of-use and morphologies of communicativ...
by Robert O’Dowd, Breffni O’Rourke
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education
- Microblogging Activities: Language Play and Tool Transformation
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...Thorne, S. L. (2003). Artifacts and cultures-of-use in intercultural communication. Language Learning &
Technology, 7(2), 38–67. Retrieved from http://llt.msu.edu/vol7num2/thorne/default.html
Tomase...
by David Hattem
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Multimodal representation in virtual exchange: A social semiotic approach to critical digital literacy
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...Thorne, S. L. (2003). Artifacts and cultures-of-use in intercultural communication. Language Learning &
Technology, 7(2), 38–67. http://dx.doi.org/10125/25200
Thorne, S. L. (2016). Cultures-of-use a...
by Müge Satar, Mirjam Hauck, Zeynep Bilki
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL
- Guest editor commentary
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...Thorne (2008) provides a case study of interaction within the massively multi-
player online role-playing game, World of Warcraft. Thorne analyzed the in-game chat between two
players, an American an...
by Christoph A. Hafner, Alice Chik, Rodney H. Jones
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning
- ESL students' computer-mediated communication practices: Context configuration
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...Thorne, 2002; Meskill & Anthony, 2005; Meskill & Ranglova, 2000; Thorne, 2003; Ware,
2005). These layers of context show that the occurrence of social interactions in language learning needs
to be u...
by Dong-Shin Shin
in Volume 10 Number 3, Sepetember 2006
- Learner interpretations of shared space in multilateral English blogging
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...Thorne, S. L. (2003). Artifacts and cultures-of-use in intercultural communication. Language Learning &
Technology, 7(2), 38–67. Retrieved from http://llt.msu.edu/vol7num2/thorne/default.html
van Li...
by Yu-Feng (Diana) Yang
in Volume 15 Number 1, February 2011 Special Issue: Multilateral Online Exchanges for Language and Culture Learning