- From the editors: Welcome to LLT
 
                            - 
                                
...Peterson provides an overview of lab management software for
the Macintosh and reviews eight available tools, both in the freeware/shareware and the
commercial domains.
It is hard to believe, but Lang...
                                by  Dorothy Chun,   Irene Thompson,   Mark Warschauer 
 
                                in  Volume 05 Number 1, January 2001
                                                     
                        
                
                        
                         
                            - Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
 
                            - 
                                
...Peterson (2016) argued 
that MMOs allow for meaningful L2 interaction through collaboration, socialization, and co-construction 
of meaning (p. 1184). Support for Peterson’s findings comes from Dixon ...
                                by  Daniel H. Dixon,   Tülay Dixon,   Eric Jordan 
 
                                in  Volume 26 Number 1, 2022
                                                     
                        
                
                        
                         
                            - Modality and task complexity effects on second language production in CMC
 
                            - 
                                
...Peterson, 2010). Audio and video CMC has been shown to lead to more participation (Rossell-
Águilar, 2013), different uses of communication strategies (Hung & Higgins, 2016), more focus on form 
(Buen...
                                by  Rebecca Adams,   Nik Aloesnita Nik Mohd Alwi,   Umi Kalsom Binti Masrom 
 
                                in  Volume 27 Number 1, 2023
                                                     
                        
                
                        
                         
                            - Effects of digital game elements on engagement and vocabulary development
 
                            - 
                                
...Peterson, 2023). 
mailto:chengks@eduhk.hk
https://scholars.ln.edu.hk/en/persons/ruofei-zhang
https://www.ln.edu.hk/
https://www.eduhk.hk/
https://scholar.google.com.hk/citations?user=Eb-HBdIAAAAJ&hl=...
                                by  Ruofei Zhang,   Gary Cheng,   Di Zou 
 
                                in  Volume 29 Number 1, 2025
                                                     
                        
                
                        
                         
                            - Does Second Life improve Mandarin learning by overseas Chinese students?
 
                            - 
                                
...Peterson, 2008; Stevens, 2006; 
Thorne, Black, & Sykes, 2009). 
Regarding studies of Mandarin teaching and learning in SL, Chen (2010) suggested that the instructor 
needs to develop pedagogically sou...
                                by  Yu-Ju Lan 
 
                                in  Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
                                                     
                        
                
                        
                         
                            - L2 pragmatics and CALL
 
                            - 
                                
...Peterson (2012). Pojanapunya and Jaroenkitboworn (2011) 
studied how Thai students of English produced closing sequences in the virtual environment. The results 
showed that although learners were int...
                                by  Marta González-Lloret 
 
                                in  Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL
                                                     
                        
                
                        
                         
                            - Expert and novice teachers talking technology: Precepts, concepts, and misconcepts
 
                            - 
                                
...Peterson & Clark, 1978; Richards & Crookes, 1988), differing
abilities as regards moment-by-moment decision making (Leinhardt & Greeno, 1986), awareness and
accommodation of learners as individuals (J...
                                by  Carla Meskill,   Jonathan Mossop,   Stephen DiAngelo,   Rosalie K Pasquale 
 
                                in  Volume 06 Number 3, September 2002 Special Issue Technology and Teacher Education
                                                     
                        
                
                        
                         
                            - Exploring the affordances of telepresence robots in foreign language learning
 
                            - 
                                
...Peterson, & Cheng, 2016) and 
facilitating virtual school attendance by students with physical disabilities (Newhart & Olson, 2017). In the 
field of FL learning, a few studies reported that the appli...
                                by  Jian Liao,   Xiaofei Lu 
 
                                in  Volume 22 Number 3, October 2018
                                                     
                        
                
                        
                         
                            - Announcements and news from our sponsors
 
                            - 
                                
...Peterson 
Luke Plonsky 
Robert Poole 
Frederick Poole 
Sabrina Priego 
Grace Yue Qi 
Manman Qian 
M. Dolores Ramirez 
Jim Ranalli 
Katherine Ratliffe 
Hayo Reinders 
Andrea Révész 
Tom Robb 
Daniel Ru...
                                
                                in  Volume 25 Number 1, February 2021 Special Issue: Big Data in Language Education & Research
                                                     
                        
                
                        
                         
                            - Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
 
                            - 
                                
...Peterson, 2012; Rankin, Gold, & Gooch, 2006). MMOs are played on 
commercial international servers and involve hundreds and even thousands of players in simultaneous 
gameplay. 
So, how can gaming and...
                                by  Pia Sundqvist 
 
                                in  Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds