- Wikipedia writing as praxis: Computer-mediated socialization of second-language writers
-
...Reinhardt & Zander,
2011), particularly Wikipedia writing (Warschauer, 2010), and on socialization into certain subjectivities,
or identities (Garrett, 2007). The study draws from two theoretical ou...
by Brian W. King
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning
- Identity Practices of Multilingual Writers in Social Networking Spaces
-
...Reinhardt, 2008) that extend students’ vernacular literacies
and formal literacies to increase student agency and to raise student awareness of the interrelationship
between specific rhetorical choi...
by Hsin-I Chen
in Volume 17 Number 2, June 2013
- Divergent perceptions of tellecollaborative language learning tasks: Task-as-workplan vs. task-as-process
-
...Reinhardt, in press).
Furthermore, within an interactional research framework, data analysis actually begins with the data
compilation and segmentation. The analytical approach follows the premise ...
by Melinda Dooly
in Volume 15 Number 2, June 2011
- The role of technology in SLA research
-
...Reinhardt & Sykes, 2014). In Chik’s (2014) contribution on autonomy and
community, she analyzed rich data from gaming sessions, stimulated recall, focus group discussion,
individual interviews, and ...
by Dorothy M. Chun
in Volume 20 Number 2, June 2016 Special Issue of Special Issues: 20 Years of Language Learning & Technology
- Digital game-based learning’s effectiveness on EFL learners’ receptive and productive vocabulary knowledge
-
...Reinhardt, 2019). This form of language pedagogy has drawn attention because it is able to afford
opportunities for edutainment (i.e., a blend of education and entertainment), and may assist in engag...
by Wen Jia, Liping Zhang, Austin Pack, Yi Guan, Bin Zou
in Volume 28 Number 1, 2024
- Fan translation of games, anime, and fanfiction
-
...Reinhardt, 2008, p. 558). As a hands-on activity,
fan translation allows for two lines of in-class work. Language teachers can either (a) recognize and explore
vernacular practices to learn what the...
by Boris Vazquez-Calvo, Leticia T. Zhang, Mariona Pascual, Daniel Cassany
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Building the porous classroom: An expanded model for blended language learning
-
...Reinhardt (2008) advocate the
use of “bridging activities” to bring online L2 experiences into instructed environments. This involves
advanced students exploring online artifacts that become objects...
by Robert Godwin-Jones
in Volume 24 Number 3, October 2020
- The evolution of identity research in CALL: From scripted chatrooms to engaged construction of the digital self
-
...Reinhardt, 2019).
On an epistemological level, the monolithic notion of L2 identity has been gradually supplemented by a
more nuanced repertoire of concepts and constructs that allowed researchers ...
by Liudmila Klimanova
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL
- Beyond the curriculum: Extended discourse practice through self-access pragmatics simulations
-
...Reinhardt, & Golombek, 2008). However, two significant debates focus
on explicit versus implicit instruction and types of feedback. These debates are outlined below and inform
the investigation of s...
by Tetyana Sydorenko, Zachary Jones, Phoebe Daurio, Steven Thorne
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics