- Using Facebook to promote Korean EFL learners’ intercultural competence
-
...Sykes, Oskoz, & Thorne, 2008). Yet to date, few empirical studies have examined Facebook
use for telecollaboration, and little information exists on the educational possibility of Facebook for an
ef...
by Seunghee Jin
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning
- Review of Digital language learning and teaching: Research, theory, and practice
-
...Sykes, J., & Reinhardt, J. (2012). Language at play: Digital games in second and foreign language
teaching and learning. New York, NY: Pearson.
About the Authors
Ayşe Merzifonluoğlu is a Research A...
by Ayşe Merzifonluoğlu, Talip Gonulal
in Volume 22 Number 1, February 2018
- Quantity and diversity of informal digital learning of English
-
...Sykes, 2009). On these grounds, it can be implied
that IDLE quantity may help Korean EFL learners emotionally. For example, they may enjoy learning
122 Language Learning & Technology
English more...
by Ju Seong Lee
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Task-based language teaching online: A guide for teachers
-
...Sykes, 2005; Thomas & Reinders,
2012; Thorne, 2008; see also Loewen & Wolff, 2016).
How to Do TBLT via Online Interactive Tutorials
Now that we have reviewed key fundamentals of TBLT, we demonstrat...
by Melissa Baralt, José Morcillo Gómez
in Volume 21 Number 3, October 2017 Special Issue on Corpora in Language Learning and Teaching
- Establishing an empirical link between computer-mediated communication (CMC) and SLA: A meta-analysis of the research
-
...Sykes, 2005;);
writing (Jou, 2008; Liang, 2010; Shang, 2007); grammar (Sauro, 2009); vocabulary (Fuente, 2003; Lee
2009; Sasaki & Takeuchi, 2010), and reading (Izquierdo & Reyes, 2009; Jou, 2008; Ku...
by Huifen Lin
in Volume 18 Number 3, October 2014
- Does Second Life improve Mandarin learning by overseas Chinese students?
-
...Sykes, 2009).
Regarding studies of Mandarin teaching and learning in SL, Chen (2010) suggested that the instructor
needs to develop pedagogically sound tasks to motivate learners to want to learn. H...
by Yu-Ju Lan
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- “Thanks, shokran, gracias”: Translingual practices in a Facebook group
-
...Sykes, 2009). Additionally, when these
interactional contexts are mediated by technologies over the Internet, the historically developed cultures-
of-use within these specific environments (i.e., the...
by Derya Kulavuz-Onal, Camilla Vásquez
in Volume 22 Number 1, February 2018
- Learning of L2 Japanese through video games
-
...Sykes & Reinhardt, 2013). The integration of Japanese popular culture
products into Japanese-as-a-foreign language (JFL) education has been discussed as a way to add linguistic
and cultural authenti...
by Kayo Shintaku
in Volume 27 Number 1, 2023
- Twenty-five years of digital literacies in CALL
-
...Sykes (2019) considers
games in terms of their affordances for analysis of digital discourse, presenting four contexts (interaction
with games, interaction through games, interaction around games, a...
by Richard Kern
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL
- Smartphones and language learning
-
...Sykes, 2011), and an EFL project
from Taiwan designed for vocabulary learning and development of pragmatic abilities in English (Tai,
2012). Both featured task-based activities in a game environment...
by Robert Godwin-Jones
in Volume 21 Number 2, June 2017