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Showing 31 - 40 results of 41 for Desmet

Vocabulary learning through a daily task of cooking in the Digital Kitchen
...Desmet, P. (2014). Effects of captioning on video comprehension and incidental vocabulary learning. Language Learning & Technology, 18(1), 118– 141. https://www.lltjournal.org/item/10125-44357/ Mot...

by Jaeuk Park
in Volume 26 Number 1, 2022

Design principles and architecture of a second language learning chatbot
...Desmet, P. (2019). Discussing with a computer to practice a foreign language: Research synthesis and conceptual framework of dialogue-based CALL. Computer Assisted Language Learning, 32(8), 827–877....

by Heyoung Kim, Hyejin Yang, Dongkwang Shin, Jang Ho Lee
in Volume 26 Number 1, 2022

Game-based instruction of pragmatics: Learning request-making through perlocutionary effects
...Desmet, P. (2012). Between learning and playing? Exploring learners’ perceptions of corrective feedback in an immersive game for English pragmatics. ReCALL, 24(3), 257–278. https://doi.org/10.1017/S...

by Naoko Taguchi
in Volume 27 Number 1, 2023

Computer-assisted pronunciation training for foreign language learning of grammatical features
...Desmet, P. (2019). Discussing with a computer to practice a foreign language: research synthesis and conceptual framework of dialogue-based CALL. Computer Assisted Language Learning, 32(8), 827–877....

by Elsayed Issa, Gus Hahn-Powell
in Volume 29 Number 1, 2025

Applying educational data mining to explore individual experiences in digital games
...Desmet, P. (2012). Between learning and playing? Exploring learners’ perceptions of corrective feedback in an immersive game for English pragmatics. ReCALL, 24(3), 257–278. http://dx.doi.org/10.1017...

by Frederick J. Poole, Jody Clarke-Midura
in Volume 27 Number 1, 2023

Audiovisual input in language learning: Teachers’ perspectives
...Desmet, P. (2019). The impact of instruction and out- of-school exposure to foreign language input on learners’ vocabulary knowledge in two languages. Language Learning, 69(3), 747–782. https://doi....

by Tetyana Sydorenko, Mónica S. Cárdenas-Claros, Elizabeth Huntley, Maribel Montero Perez
in Volume 28 Number 1, 2024

Association between the characteristics of out-of-class technology-mediated language experience and L2 vocabulary knowledge
...Desmet, P. (2013). Captioned video for L2 listening and vocabulary learning: A meta-analysis. System, 41(3), 720–739. Peters, E. (2018). The effect of out-of-class exposure to English language media...

by Chun Lai, Yang Liu, Jingjing Hu, Phil Benson, Boning Lyu
in Volume 26 Number 1, 2022

Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
...Desmet for his feedback on the design of this study at the CALICO conference in 2016; Peter Wikström, PhD, for assisting me with the multiple regression analysis; and Liliann Byman-Frisén, doctoral c...

by Pia Sundqvist
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Using an AI-powered chatbot for improving L2 Korean grammar: A comparison between proficiency levels and task types
...Desmet, P. (2022). Dialogue systems for language learning: A meta-analysis. Language Learning & Technology, 26(1), 1–24. https://hdl.handle.net/10125/73488 Cai, M. Y., Wang, J. Y., Chen, G. D., W...

by Ji-young Shin, Yujeong Choi
in Volume 29 Number 2, February 2025 Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology

Promoting grammatical development through multimodal digital recasts in video-conferencing tasks
...Desmet, P. (2013). Captioned video for L2 listening and vocabulary learning: A meta-analysis. System, 41(3), 720–739. http://doi.org/10.1016/j.system.2013.07.013 Paivio, A. (2007). Basic principle...

by Yeonwoo Jung, Andrea Révész
in Volume 28 Number 1, 2024