- Integrating the United Nations’ Sustainable Development Goals: Developing content for virtual exchanges
-
...learning (pp. 155–177). Oxford
University Press.
Lee, L. (2016). Autonomous learning through task-based instruction in fully online language courses.
Language Learning & Technology, 20(2), 81–97. h...
by Chesla Ann Lenkaitis
in Volume 26 Number 1, 2022
- The effects of captions on L2 learners’ comprehension of vlogs
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...Learning & Technology
Montero Perez, M., Peters, E., Clarebout, G. & Desmet, P. (2014a). Effects of captioning on video
comprehension and incidental vocabulary learning. Language Learning & Techno...
by Dukhayel Aldukhayel
in Volume 25 Number 2, June 2021
- Design principles and architecture of a second language learning chatbot
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...learning and its
applications: A new paradigm to machine learning. Archives of Computational Methods in
Engineering, 27, 1071–1092. https://doi.org/10.1007/s11831-019-09344-w
16 Language Learning &...
by Heyoung Kim, Hyejin Yang, Dongkwang Shin, Jang Ho Lee
in Volume 26 Number 1, 2022
- Does Second Life improve Mandarin learning by overseas Chinese students?
-
...learning atmosphere,
Yu-Ju Lan Mandarin Learning by Overseas Chinese Students
Language Learning & Technology 43
learning environment, and learning activities (e.g., “the language tasks of Mandar...
by Yu-Ju Lan
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Facebook-photovoice interface: Empowering non-native pre-service English language teachers
-
...learning,
thereby improving their language learning and teaching skills.
Keywords: Collaborative Learning, Language Learning Strategies, Teaching
Methodology, Social Networking
APA Citation: Rubri...
by Jessie Grace U. Rubrico, Fatimah Hashim
in Volume 18 Number 3, October 2014
- Corrective feedback accuracy and pronunciation improvement: Feedback that is ‘good enough’
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...Mobile-assisted pronunciation learning with feedback from peers and/or
automatic speech recognition: A mixed-methods study. Computer Assisted Language Learning, 1–24.
https://doi.org/10.1080/0958822...
by Alif Silpachai, Reza Neiriz, MacKenzie Novotny, Ricardo Gutierrez-Osuna, John M. Levis, Evgeny Chukharev
in Volume 28 Number 1, 2024
- Language learning in the wild: A young user perspective
-
...arning, through an AT framework. Incidental learning is understood as “learning in
various activity modes (play, everyday communication, work, etc.) without any special learning goal
(incidental lea...
by Signe Hannibal Jensen
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Does a 3D immersive experience enhance Mandarin writing by CSL students?
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...learning by overseas Chinese students? Language
Learning & Technology, 18(2), 36–56.
Lan, Y. J. (2015). Contextual EFL learning in a 3D virtual environment. Language Learning &
Technology, 19(2), 1...
by Yu-Ju Lan, Bo-Ning Lyu, Chee Kuen Chin
in Volume 23 Number 2, June 2019
- Challenges in transcribing multimodal data: A case study
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...learning environments: Concept or technology? Click if you want to speak:
Reframing CA for research into multimodal conversations in online learning. International Journal of
Virtual and Personal Le...
by Francesca Helm, Melinda Dooly
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- Learning of L2 Japanese through video games
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...learning Japanese.
Links Between In-class and Outside-of-class Learning
GFG participants reported links between their in-class learning and their self-directed learning. Some of
them explicitly rec...
by Kayo Shintaku
in Volume 27 Number 1, 2023