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Showing 21 - 29 results of 29 for Mark Peterson

Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate
...Peterson, M. (2010). Computerized games and simulations in computer-assisted language learning: A meta-analysis of research. Simulation & Gaming, 41(1), 72–93. Peterson, M. (2011). Digital gaming a...

by Hayo Reinders, Sorada Wattana
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Facebook-photovoice interface: Empowering non-native pre-service English language teachers
...marked Fahmi (all names are pseudonyms). Moreover, some participants stated that they tried their best to come up with high quality postings because “we knew our peers would be reading them;” while ...

by Jessie Grace U. Rubrico, Fatimah Hashim
in Volume 18 Number 3, October 2014

Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
...Peterson (2016) argued that MMOs allow for meaningful L2 interaction through collaboration, socialization, and co-construction of meaning (p. 1184). Support for Peterson’s findings comes from Dixon ...

by Daniel H. Dixon, Tülay Dixon, Eric Jordan
in Volume 26 Number 1, 2022

Expert and novice teachers talking technology: Precepts, concepts, and misconcepts
...Peterson & Clark, 1978; Richards & Crookes, 1988), differing abilities as regards moment-by-moment decision making (Leinhardt & Greeno, 1986), awareness and accommodation of learners as individuals (J...

by Carla Meskill, Jonathan Mossop, Stephen DiAngelo, Rosalie K Pasquale
in Volume 06 Number 3, September 2002 Special Issue Technology and Teacher Education

Online Learning: Patterns of Engagement and Interaction Among In-Service Teachers
...Mark Peterson at http://www.jaist.ac.jp/~mark/articlenetworking.html In the discussion Peterson outlined some views held by critics who feel that instead of promoting autonomy, the computer-mediated c...

by Faridah Pawan, Trena M. Paulus, Semon Yalcin, Ching-Fen Chang
in Volume 07 Number 3, September 2003 Special Issue Distance Learning

Effects of digital game elements on engagement and vocabulary development
...Peterson, 2023). mailto:chengks@eduhk.hk https://scholars.ln.edu.hk/en/persons/ruofei-zhang https://www.ln.edu.hk/ https://www.eduhk.hk/ https://scholar.google.com.hk/citations?user=Eb-HBdIAAAAJ&hl=...

by Ruofei Zhang, Gary Cheng, Di Zou
in Volume 29 Number 1, 2025

Twenty-five years of digital literacies in CALL
...Markerter. https://www.mobilemarketer.com/news/mobile-data-surges-75-amid-jump-in-video- streaming/578824/ Yang, Y.-F. (2012). Multimodal composing in digital storytelling. Computers and Composition...

by Richard Kern
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Discourse and Participation in ESL Face-to-Face and Written Electronic Conferences
...marks. To make sure that both class groups would have similar experiences during all of the conferences, the researcher, rather than the regular class teacher, led all the Michael Fitze Discourse a...

by Michael Fitze
in Volume 10 Number 1, January 2006

The types and effects of peer native speakers’ feedback on CMC
...Peterson, 2009; Smith, 2005; Tudini, 2003) and, among other areas, e-mail tandem (Greenfield, 2003; O’Dowd, 2003). The role of attention to linguistic form (Long & Robinson, 1998) similarly motivat...

by María Belén Díez-Bedmar, Pascual Pérez-Paredes
in Volume 16 Number 1, February 2012