- ESL teacher training in 3D virtual worlds
-
...virtual environments: Key issues, common themes, and a
framework for research. In R. Schroeder (Ed.), The social life of avatars: Presence and interaction in
shared virtual environments (pp. 1–18). ...
by Iryna Kozlova, Dmitri Priven
in Volume 19 Number 1, February 2015 Special Issues on Teacher Education and CALL
- Oral-performance language tasks for CSL beginners in second life
-
...virtual worlds, such as Second Life (SL), in teaching and learning
Mandarin Chinese (Grant & Huang, 2010). SL has been known as one of the most popular multiuser
virtual environments (MUVEs). The au...
by Yu-Ju Lan, Yu-Hsuan Kan, Yao-Ting Sung, Kuo-En Chang
in Volume 20 Number 3, October 2016
- Language in Action: From Webquests to Virtual Realities
-
...Virtual Field Trips
• An OOPS Virtual Field Trips Page!
• Tramline software for doing virtual field trips
• VolcanoWorld sample virtual field trips
• Local Governments Deploy Wide-Area Wi-Fi Networks ...
by Robert Godwin-Jones
in Volume 08 Number 3, September 2004 Special Section on Global English(es)
- Review of Project-based language learning and CALL: From virtual exchange to social justice
-
...virtual environments. Chapter 2 by Benini and Thomas, titled “Project-
2 Language Learning & Technology
based Language Learning, Virtual Exchange, and 3D Virtual Environments,” is a critical lit...
by Hiba B. Ibrahim
in Volume 26 Number 1, 2022
- Does a 3D immersive experience enhance Mandarin writing by CSL students?
-
...virtual worlds are on oral or text-based conversations, virtual experiences, and cross-cultural issues in FL
or L2 learning (Reisoğlu, Topu, Yılmaz, Yılmaz, & Göktaş, 2017), while few have been on FL...
by Yu-Ju Lan, Bo-Ning Lyu, Chee Kuen Chin
in Volume 23 Number 2, June 2019
- Review of Language teaching with video-based technology: Creativity and CALL teacher education
-
...virtual immersive environments in L2 learning in relation to cognitive
and affective rationales for L2 acquisition. As claimed by the authors, the use of 3D immersive
environments through machinima ...
by Kiyotaka Suga
in Volume 25 Number 2, June 2021
- Learner Autonomy in a Task-Based 3D World and Production
-
...virtual and 3D environments with gaming-like experiences
(Darasawang & Reinders, 2010; Sykes, 2009). Highly interactive, multi-sensory environments provide
access to real world simulations (Pantelid...
by Karina Collentine
in Volume 15 Number 3, October 2011 Special Issue on Learner Autonomy and New Learning Environments
- Emerging spaces for language learning: AI bots, ambient intelligence, and the metaverse
-
...virtual reality. Journal of
International Students, 12(S3), 168–188. https://doi.org/10.32674/jis.v12is3.4638
Barfield, W., & Williams, A. (2018). The law of virtual reality and increasingly smart v...
by Robert Godwin-Jones
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL
- The formative role of teaching presence in blended Virtual Exchange
-
...environments of virtual exchange (O’Dowd, 2007; Satar & Akcan, 2018), based on principles of
intercultural collaboration and community building. The intercultural format of virtual exchange
provokes...
by Malgorzata Kurek, Andreas Müller-Hartmann
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education
- Review of Researching Online Foreign Language Interaction and Exchange: Theories, Methods, and Challenges
-
...virtual
worlds. They argue that virtual worlds can be used in telecollaborative activities as environments for
explorations because the synchronous aspects of virtual worlds resemble face-to-face me...
by Linda Bradley
in Volume 18 Number 1, February 2014