- New developments in virtual exchange in foreign language education
-
...Thorne, S. L. (2003). Artifacts and cultures-of-use in intercultural communication. Language Learning &
Technology, 7(2), 38–67
Thorne, S. L. (2016). Cultures-of-use and morphologies of communicativ...
by Robert O’Dowd, Breffni O’Rourke
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education
- Telecollaboration as an approach to developing intercultural communication competence
-
...Thorne, 2010). Gaming and other online communities of interest are likely to supply
that as well. A recent study (Flowers et al., 2019) compared experiences of students engaged in monitored
telecoll...
by Robert Godwin-Jones
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education
- Using Facebook to promote Korean EFL learners’ intercultural competence
-
...L. (2009). Promoting intecultural exchanges with Blogs and Podcasting: A study of Spanish-
American telecollaboration. Computer Assisted Language Learning, 22(5), 425–443.
Lee, L. (2011). Blogging: ...
by Seunghee Jin
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning
- News from our sponsoring organizations
-
...Steven Thorne (Portland State University), Li Wei (University
College London), and Chuming Wang (Guangdong University of Foreign Studies). Conference
registration opens February 1, 2018.
Join the N...
in Volume 22 Number 1, February 2018
- Review of Computer Assisted Language Learning: Critical Concepts in Linguistics
-
...Stevens, 1996), comparing visual and
verbal annotations (Plass et al., 1998) and using annotations in incidental vocabulary learning (Chun &
Plass, 1996). Pennington (2004) offers an extensive overv...
by Greg Kessler
in Volume 14 Number 3, October 2010
- Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
-
...Thorne, S. L., Fischer, I., & Lu, X. (2012). The semiotic ecology ad linguistic complexity of an online
game world. ReCALL, 24(3), 279–301. https://doi.org/10.1017/S0958344012000158
Thorne, S. L., S...
by Pia Sundqvist
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Integrating the United Nations’ Sustainable Development Goals: Developing content for virtual exchanges
-
...l., 2012;
Guth & Helm, 2010), global awareness development (Lenkaitis et al., 2019c), and language and culture
skill development (Guarda, 2013; Helm & Guth, 2010; Helm et al., 2012). Although Comput...
by Chesla Ann Lenkaitis
in Volume 26 Number 1, 2022
- Does Second Life improve Mandarin learning by overseas Chinese students?
-
...l., 2013; Peterson, 2008; Stevens, 2006;
Thorne, Black, & Sykes, 2009).
Regarding studies of Mandarin teaching and learning in SL, Chen (2010) suggested that the instructor
needs to develop pedagog...
by Yu-Ju Lan
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- It's Just a Game, Right? Types of Play in Foreign Language CMC
-
...Steven Thorne (2000).
2. For further information on the MOO as a medium for CMC see Kötter (2003) and Kern (2000).
3. The emphasis within SLA research on the communicative potential of comupter-media ...
by Chantelle N. Warner
in Volume 08 Number 2, May 2004
- Oral Interaction Around Computers in the Project-Oriented CALL Classroom
-
...l.
11 Kelly A windmill.
12 Cathy Yes.
13 Alice Yes, but I think we need to have a bit of text too.
14 Cathy From the era.
15 Alice Not from the era but of our site.
16 Kelly Yes, ye...
by Gumock Jeon-Ellis, Robert Debski, Gillian Wigglesworth
in Volume 09 Number 3, September 2005 Special Issue on Technology and Oral Language Development