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Showing 11 - 20 results of 21 for Steven L. Thorne

New developments in virtual exchange in foreign language education
...Thorne, S. L. (2003). Artifacts and cultures-of-use in intercultural communication. Language Learning & Technology, 7(2), 38–67 Thorne, S. L. (2016). Cultures-of-use and morphologies of communicativ...

by Robert O’Dowd, Breffni O’Rourke
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education

Telecollaboration as an approach to developing intercultural communication competence
...Thorne, 2010). Gaming and other online communities of interest are likely to supply that as well. A recent study (Flowers et al., 2019) compared experiences of students engaged in monitored telecoll...

by Robert Godwin-Jones
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education

Using Facebook to promote Korean EFL learners’ intercultural competence
...L. (2009). Promoting intecultural exchanges with Blogs and Podcasting: A study of Spanish- American telecollaboration. Computer Assisted Language Learning, 22(5), 425–443. Lee, L. (2011). Blogging: ...

by Seunghee Jin
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning

News from our sponsoring organizations
...Steven Thorne (Portland State University), Li Wei (University College London), and Chuming Wang (Guangdong University of Foreign Studies). Conference registration opens February 1, 2018. Join the N...

in Volume 22 Number 1, February 2018

Review of Computer Assisted Language Learning: Critical Concepts in Linguistics
...Stevens, 1996), comparing visual and verbal annotations (Plass et al., 1998) and using annotations in incidental vocabulary learning (Chun & Plass, 1996). Pennington (2004) offers an extensive overv...

by Greg Kessler
in Volume 14 Number 3, October 2010

Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
...Thorne, S. L., Fischer, I., & Lu, X. (2012). The semiotic ecology ad linguistic complexity of an online game world. ReCALL, 24(3), 279–301. https://doi.org/10.1017/S0958344012000158 Thorne, S. L., S...

by Pia Sundqvist
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Integrating the United Nations’ Sustainable Development Goals: Developing content for virtual exchanges
...l., 2012; Guth & Helm, 2010), global awareness development (Lenkaitis et al., 2019c), and language and culture skill development (Guarda, 2013; Helm & Guth, 2010; Helm et al., 2012). Although Comput...

by Chesla Ann Lenkaitis
in Volume 26 Number 1, 2022

Does Second Life improve Mandarin learning by overseas Chinese students?
...l., 2013; Peterson, 2008; Stevens, 2006; Thorne, Black, & Sykes, 2009). Regarding studies of Mandarin teaching and learning in SL, Chen (2010) suggested that the instructor needs to develop pedagog...

by Yu-Ju Lan
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

It's Just a Game, Right? Types of Play in Foreign Language CMC
...Steven Thorne (2000). 2. For further information on the MOO as a medium for CMC see Kötter (2003) and Kern (2000). 3. The emphasis within SLA research on the communicative potential of comupter-media ...

by Chantelle N. Warner
in Volume 08 Number 2, May 2004

Oral Interaction Around Computers in the Project-Oriented CALL Classroom
...l. 11 Kelly A windmill. 12 Cathy Yes. 13 Alice Yes, but I think we need to have a bit of text too. 14 Cathy From the era. 15 Alice Not from the era but of our site. 16 Kelly Yes, ye...

by Gumock Jeon-Ellis, Robert Debski, Gillian Wigglesworth
in Volume 09 Number 3, September 2005 Special Issue on Technology and Oral Language Development