- Messaging, Gaming, Peer-to-Peer Sharing: Language Learning Strategies & Tools for the Millennial Generation
-
...selling digital music (with its own
proprietary digital rights management) through its iTunes music store, the initial popularity of the iPod
was built on the wide-spread sharing of music files thro...
by Robert Godwin-Jones
in Volume 09 Number 1, January 2005
- Facilitating participation: Teacher roles in a multiuser virtual learning environment
-
...selling water purification devices to developing countries”. Session five was mainly about
course evaluation. Figure 1 provides a snapshot of the role-play practice.
Figure 1. The role-play practi...
by Airong Wang
in Volume 19 Number 2, June 2015
- Interactive and Multimedia Techniques in Online Language Lessons: A Sampler
-
...sell many more of these materials for the very
early stages of language learning suggests that motivation often drops off as the difficulty of the task,
especially without the support of a teacher, be...
by Jean W. LeLoup, Robert Ponterio
in Volume 07 Number 3, September 2003 Special Issue Distance Learning
- Review of Open English
-
...sell subscriptions (1,000 USD for an initial 12
months, 80 USD per month thereafter) to their online English-language learning system that caters to a
burgeoning market of individuals who want to im...
by Paula Winke
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Tag clouds in the blogosphere: Electronic literacy and social networking
-
...sell to Web authors. Although meta-data systems such as the Dublin Core and IMS-
LOM have been in place for some time, they are by no means universally used (even by search engines).
The meta-data sp...
by Robert Godwin-Jones
in Volume 10 Number 2, May 2006 Special Issue on Electronic Literacy
- A conversation with the finalists of the 2023 LaunchPad language educational technology competition
-
...sells itself is not the truth. Okay, it's really hard and it's really hard in education. And I think making sure you're really, really focused on who your target customer is and then trying to speak w...
in Language Learning & Technology Media
- Presence and agency in real and virtual spaces: The promise of extended reality for language learning
-
...selling out (Sadler & Thrasher, 2021).
Looking back at early VR, I believe, is instructive in terms of today's developments in immersive VR. The
first two waves of VR were above all about providing ...
by Robert Godwin-Jones
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning
- Teaching text and context through multimedia
-
...sell whatever she produces, save that money, invest that money in dollars....
What this last extract suggests is that what is being put on trial here is not the simple offence of not
paying your dues....
by Claire Kramsch, Roger W. Andersen
in Volume 02 Number 2, January 1999
- Games in language learning: Opportunities and challenges
-
...selling goods or services. In the
process, they must communicate and negotiate with non-playing characters (NPC) as well as with other
game players. The studies cited above have shown substantial po...
by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Changing technologies, changing literacy communities?
-
...seller, Shapiro's The Control Revolution (1999) is
subtitled, "How the Internet is putting individuals in charge and changing the world we know." While this
many-to-many technology may have the pot...
by Denise E. Murray
in Volume 04 Number 2, September 2000 Special Issue Literacies and Technologies