- From particular to popular: Facilitating EFL mobile-supported cooperative reading
-
...Reed,
2002). Also, simply grouping students into small reading groups does not guarantee the effectiveness of
the cooperative process (Lan et al., 2007), as some students with lower-level abilities ...
by Yu-Ju Lan, Yao-Ting Sung, Kuo-En Chang
in Volume 17 Number 3, October 2013 Special Issue on MALL
- The effects of electronic mail on Spanish L2 discourse
-
...reedom of the writing approach being used. In the case of the L2 electronic dialogue journals in this
study, flaming was considered a positive result of the freedom and spontaneity of the situation, a...
by Manuela González-Bueno
in Volume 01 Number 2, January 1998
- Future Foreign Language Teachers' Social and Cognitive Collaboration in an Online Environment
-
...Reed, & the D-Team,
2003). To investigate the actual discussions, the readily available transcripts have often been used for
analyses. Earlier research especially tended to focus on those aspects of...
by Nike Arnold, Lara Ducate
in Volume 10 Number 1, January 2006
- A mobile-device-supported peer-assisted learning system for collaborative early EFL reading
-
...Reed, 2002).
Mobile technology is currently a feasible approach to overcoming many of the obstacles in current
methods of EFL reading instruction. Standing on the shoulders of the giant, CALL (Compu...
by Yu-Ju Lan, Yao-tin Sung, Kuo-En Chang
in Volume 11 Number 3, October 2007 Special Issue on Technology and Reading
- Digital Gaming and Language Learning: Autonomy and Community
-
...Reed, & Kuwada, 2010). In public spaces, gamers connect to overseas game servers via
WiFi, which provide additional L2 interaction possibilities. Edmond and Tom, both living in student hall,
claimed...
by Alice Chik
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- An innovative pictographic glosses design for East Asian EFL vocabulary learners: Effects on retention performance and situational interest
-
...Reed, 2006). Based on the dual-coding
assumption, Mayer analyzed multimedia-based learning environments and proposed the Cognitive Theory
of Multimedia Learning, which stated that multimedia with ve...
by Liu-Cheng Pan, Jerry Chih-Yuan Sun
in Volume 28 Number 1, 2024
- Examining focused L2 practice: From in vitro to in vivo
-
...Reed, & Kuwada,
2010).
Figure 2. Tutorial version of the mini-game.
Learners practised with two versions of the mini-games. They first practised with a tutorial version, in
which immediate CF wa...
by Frederik Cornillie, Wim Van Den Noortgate, Kris Van den Branden, Piet Desmet
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- Visible or invisible links: Does the highlighting of hyperlinks affect incidental vocabulary learning, text comprehension, and the reading process?
-
...Reed, 1995). Does this imply
that in a condition without highlights (a graphical tool to make words salient), vocabulary learning would
immediately become more difficult? And what would this mean in...
by Isabelle De Ridder
in Volume 06 Number 1, January 2002
- Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
-
...Reed, & Kuwada, 2010), learners were either players or watchers of an English-language video
music game. While both groups recalled vocabulary from the game, the players recalled significantly less
...
by Pia Sundqvist
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
- Computer-Assisted Pronunciation Training (CAPT): An empirical evaluation of EPSS Multimedia Lab
-
...Reed
& Michaud, 2011). Although our informants assessed positively the feedback provided online as well as
during face-to-face in-class and office hour instruction, it is our future challenge to imp...
by María de los Ángeles Gómez González, Alfonso Lago Ferreiro
in Volume 28 Number 1, 2024